mirror of
https://github.com/AquariaOSE/Aquaria.git
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Port FindSDL2.cmake to actually find SDL2 rather than SDL, and include it in CMakeLists.txt
(following instructions at http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries)
This commit is contained in:
parent
7511794153
commit
4ef6786886
2 changed files with 61 additions and 52 deletions
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@ -164,7 +164,13 @@ endif(NOT OGGVORBIS_FOUND)
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OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" ${WIN32_TRUE})
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OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" ${WIN32_TRUE})
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if(NOT AQUARIA_INTERNAL_SDL)
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if(NOT AQUARIA_INTERNAL_SDL)
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if(AQUARIA_USE_SDL2)
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if(AQUARIA_USE_SDL2)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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find_package(SDL2)
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find_package(SDL2)
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if(SDL2_FOUND)
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set(SDL_FOUND TRUE)
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set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR})
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set(SDL_LIBRARY ${SDL2_LIBRARY})
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endif(SDL2_FOUND)
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else(AQUARIA_USE_SDL2)
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else(AQUARIA_USE_SDL2)
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find_package(SDL)
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find_package(SDL)
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endif(AQUARIA_USE_SDL2)
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endif(AQUARIA_USE_SDL2)
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@ -1,36 +1,36 @@
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# - Locate SDL library
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# - Locate SDL2 library
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# This module defines
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# This module defines
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# SDL_LIBRARY, the name of the library to link against
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# SDL2_LIBRARY, the name of the library to link against
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# SDL_FOUND, if false, do not try to link to SDL
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# SDL2_FOUND, if false, do not try to link to SDL
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# SDL_INCLUDE_DIR, where to find SDL.h
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL_VERSION_STRING, human-readable string containing the version of SDL
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# SDL2_VERSION_STRING, human-readable string containing the version of SDL2
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#
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#
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# This module responds to the the flag:
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# This module responds to the the flag:
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# SDL_BUILDING_LIBRARY
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL_main will be linked in because
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL_LIBRARY variable.
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# as part of the returned SDL2_LIBRARY variable.
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#
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDLmain which
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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#
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#
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# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL_LIBRARY, it means CMake did not find your SDL library
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL.dll, libsdl.so, SDL.framework, etc).
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
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# Set SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
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# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL_LIBRARY
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL_LIBRARY does not get created.
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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#
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#
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# $SDLDIR is an environment variable that would
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDLDIR
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL.
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# used in building SDL2.
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# l.e.galup 9-20-02
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# l.e.galup 9-20-02
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#
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#
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# Modified by Eric Wing.
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# Modified by Eric Wing.
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@ -43,9 +43,12 @@
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# Added a search for threads which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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# Added needed compile switches for MinGW.
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#
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#
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# Modified for use in Aquaria:
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# Ported to SDL2.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# People will have to manually change the cache values of
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# SDL_LIBRARY to override this selection or set the CMake environment
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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#
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# Note that the header path has changed from SDL/SDL.h to just SDL.h
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# Note that the header path has changed from SDL/SDL.h to just SDL.h
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@ -67,31 +70,31 @@
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# (To distribute this file outside of CMake, substitute the full
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# License text for the above reference.)
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find_path(SDL_INCLUDE_DIR SDL.h
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find_path(SDL2_INCLUDE_DIR SDL.h
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HINTS
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HINTS
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ENV SDLDIR
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ENV SDL2DIR
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PATH_SUFFIXES include/SDL include/SDL12 include/SDL11 include
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PATH_SUFFIXES include/SDL2 include
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)
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)
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# SDL-1.1 is the name used by FreeBSD ports...
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# SDL-1.1 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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# don't confuse it for the version number.
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find_library(SDL_LIBRARY_TEMP
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find_library(SDL2_LIBRARY_TEMP
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NAMES SDL SDL-1.1
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NAMES SDL2 # SDL-1.1
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HINTS
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HINTS
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ENV SDLDIR
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ENV SDL2DIR
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PATH_SUFFIXES lib
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PATH_SUFFIXES lib
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)
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)
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if(NOT SDL_BUILDING_LIBRARY)
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if(NOT SDL2_BUILDING_LIBRARY)
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if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
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if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# Non-OS X framework versions expect you to also dynamically link to
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# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDLmain for compatibility even though they don't
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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# necessarily need it.
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find_library(SDLMAIN_LIBRARY
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find_library(SDL2MAIN_LIBRARY
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NAMES SDLmain SDLmain-1.1
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NAMES SDL2main # SDLmain-1.1
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HINTS
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HINTS
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ENV SDLDIR
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ENV SDL2DIR
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PATH_SUFFIXES lib
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PATH_SUFFIXES lib
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PATHS
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PATHS
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/sw
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/sw
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@ -117,14 +120,14 @@ if(MINGW)
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set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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endif()
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endif()
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if(SDL_LIBRARY_TEMP)
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if(SDL2_LIBRARY_TEMP)
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# For SDLmain
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# For SDLmain
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if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
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if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
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list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
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list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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if(_SDL_MAIN_INDEX EQUAL -1)
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if(_SDL2_MAIN_INDEX EQUAL -1)
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set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
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set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
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endif()
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endif()
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unset(_SDL_MAIN_INDEX)
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unset(_SDL2_MAIN_INDEX)
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endif()
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endif()
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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@ -134,35 +137,35 @@ if(SDL_LIBRARY_TEMP)
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# So I use a temporary variable until the end so I can set the
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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# "real" variable in one-shot.
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if(APPLE)
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if(APPLE)
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set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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endif()
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endif()
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# For threads, as mentioned Apple doesn't need this.
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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# and try using this line, so I'm just skipping it entirely for OS X.
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if(NOT APPLE)
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if(NOT APPLE)
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set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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endif()
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endif()
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# For MinGW library
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# For MinGW library
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if(MINGW)
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if(MINGW)
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set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
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set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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endif()
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endif()
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# Set the final string here so the GUI reflects the final state.
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# Set the final string here so the GUI reflects the final state.
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set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
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set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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endif()
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endif()
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if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
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if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
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set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
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set(SDL2_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
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unset(SDL_VERSION_MAJOR_LINE)
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unset(SDL_VERSION_MAJOR_LINE)
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unset(SDL_VERSION_MINOR_LINE)
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unset(SDL_VERSION_MINOR_LINE)
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unset(SDL_VERSION_PATCH_LINE)
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unset(SDL_VERSION_PATCH_LINE)
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@ -171,8 +174,8 @@ if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
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unset(SDL_VERSION_PATCH)
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unset(SDL_VERSION_PATCH)
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endif()
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endif()
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
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VERSION_VAR SDL_VERSION_STRING)
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VERSION_VAR SDL2_VERSION_STRING)
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