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improvements to key config menu

- hide actionset selection if only 1 set is present
- show keys pressed
- highlight "tabs" a bit more visually
- rumble selected controller on device select change
This commit is contained in:
fgenesis 2020-07-07 16:24:03 +02:00
parent 04bf58ab91
commit 53b027067a
4 changed files with 76 additions and 23 deletions

View file

@ -2020,17 +2020,24 @@ void InGameMenu::create()
keyConfigBg->addChild(nextJoystickBtn, PM_POINTER);
joystickNameText = new TTFText(&dsq->fontArialSmallest);
joystickNameText->position = Vector(offx + 100 + 32, offy + 390);
joystickNameText->position = Vector(offx + 100 + 32, offy + 380);
keyConfigBg->addChild(joystickNameText, PM_POINTER);
joystickGUIDText = new TTFText(&dsq->fontArialSmallest);
joystickGUIDText->position = Vector(offx + 100 + 32, offy + 390 + 15);
joystickGUIDText->position = Vector(offx + 100 + 32, offy + 380 + 15);
joystickGUIDText->color = Vector(0.5f, 0.5f, 0.5f);
keyConfigBg->addChild(joystickGUIDText, PM_POINTER);
joystickButtonsText = new TTFText(&dsq->fontArialSmallest);
joystickButtonsText->position = Vector(offx + 100 + 32, offy + 380 + 30);
joystickButtonsText->color = Vector(0.7f, 0.7f, 0.7f);
keyConfigBg->addChild(joystickButtonsText, PM_POINTER);
updateJoystickText();
actionSetBox = NULL;
actionSetCheck = NULL;
if(dsq->user.control.actionSets.size() > 1)
{
float x = offx;
TTFText *header_actionset = new TTFText(&dsq->fontArialSmall);
@ -2058,6 +2065,14 @@ void InGameMenu::create()
offy += 40;
Quad *keyConfigPagesBg = new Quad;
keyConfigPagesBg->alphaMod = 0.6f;
keyConfigPagesBg->color = Vector(0.2f,0.2f,0.3f);
keyConfigPagesBg->position = Vector(0, offy);
keyConfigPagesBg->setWidthHeight(580, 40);
keyConfigBg->addChild(keyConfigPagesBg, PM_POINTER);
keyConfigPagesBg->moveToBack();
TTFText *header_tabs = new TTFText(&dsq->fontArialSmall);
header_tabs->setText(SB(2130));
header_tabs->position = Vector(offx, offy);
@ -2190,7 +2205,8 @@ void InGameMenu::create()
addKeyConfigLine(kk, SB(2132), "Screenshot", offx, y+=yi);
}
actionSetBox->moveToFront();
if(actionSetBox)
actionSetBox->moveToFront();
#undef SB
@ -3972,19 +3988,22 @@ void InGameMenu::updateKeyConfigMenu(float dt)
if(!keyConfigMenu)
return;
bool isopen = actionSetBox->isOpen();
bool isopen = actionSetBox && actionSetBox->isOpen();
AquariaMenuItem::currentGuiInputLevel = isopen ? 50 : 0;
float a = isopen ? 0.0f : 1.0f;
// HACK: debug buttons ignore input at < 1 alpha
for(size_t i = 0; i < keyCategoryButtons.size(); ++i)
keyCategoryButtons[i]->alpha = a;
const int curAS = actionSetBox->getSelectedItem();
if(selectedActionSetIdx != curAS)
switchToActionSet(curAS);
if(actionSetBox)
{
const int curAS = actionSetBox->getSelectedItem();
if(selectedActionSetIdx != curAS)
switchToActionSet(curAS);
dsq->user.control.actionSets[selectedActionSetIdx].enabled
= actionSetCheck->getValue();
dsq->user.control.actionSets[selectedActionSetIdx].enabled
= actionSetCheck->getValue();
}
updateJoystickText();
}
@ -4186,8 +4205,11 @@ void InGameMenu::onDebugSave()
void InGameMenu::switchToActionSet(int idx)
{
selectedActionSetIdx = idx;
actionSetBox->setSelectedItem(idx);
actionSetCheck->setValue(dsq->user.control.actionSets[idx].enabled);
if(actionSetBox)
{
actionSetBox->setSelectedItem(idx);
actionSetCheck->setValue(dsq->user.control.actionSets[idx].enabled);
}
for(size_t i = 0; i < keyConfigs.size(); ++i)
keyConfigs[i]->setActionSetIndex(idx);
}
@ -4223,6 +4245,9 @@ void InGameMenu::nextJoystick()
}
while (!j);
if(j)
j->rumble(0.3f, 0.3f, 0.2f);
as.assignJoystickIdx(i, true);
if(as.joystickID < 0)
as.joystickName = "NONE";
@ -4233,8 +4258,16 @@ void InGameMenu::updateJoystickText()
{
ActionSet& as = dsq->user.control.actionSets[selectedActionSetIdx];
Joystick *j = core->getJoystick(as.joystickID);
std::ostringstream jbt;
if(j)
{
joystickNameText->setText(j->getName());
int numb = j->getNumButtons();
for(int i = 0; i < numb; ++i)
if(j->getButton(i))
jbt << i << " ";
}
else if(as.joystickID == ACTIONSET_REASSIGN_JOYSTICK)
{
std::string s = "(";
@ -4247,6 +4280,8 @@ void InGameMenu::updateJoystickText()
else
joystickNameText->setText(stringbank.get(2139));
joystickButtonsText->setText(jbt.str());
if(j && as.joystickID >= 0)
joystickGUIDText->setText(as.joystickGUID);
else

View file

@ -221,7 +221,7 @@ private:
AquariaComboBox *actionSetBox;
AquariaCheckBox *actionSetCheck;
int selectedActionSetIdx;
TTFText *joystickNameText, *joystickGUIDText;
TTFText *joystickNameText, *joystickGUIDText, *joystickButtonsText;
void updateActionSetComboBox();
void switchToActionSet(int idx);
void nextJoystick();

View file

@ -45,6 +45,8 @@ Joystick::Joystick()
clearRumbleTime= 0;
numJoyAxes = 0;
numHats = 0;
numButtons = 0;
clearAxes();
s1ax = 0;
@ -136,7 +138,8 @@ bool Joystick::init(int stick)
if(numJoyAxes > MAX_JOYSTICK_AXIS)
numJoyAxes = MAX_JOYSTICK_AXIS;
numHats = SDL_JoystickNumHats(sdl_joy);
numButtons = SDL_JoystickNumButtons(sdl_joy);
return true;
@ -243,7 +246,7 @@ void Joystick::update(float dt)
}
if (sdl_controller)
{
for(int i = 0; i < numJoyAxes; ++i)
for(unsigned i = 0; i < numJoyAxes; ++i)
{
Sint16 ax = SDL_GameControllerGetAxis(sdl_controller, (SDL_GameControllerAxis)i);
axisRaw[i] = float(ax)/32768.0f;
@ -265,7 +268,7 @@ void Joystick::update(float dt)
#endif
// Note: this connects with the else above when the SDL2 path is compiled!
{
for(int i = 0; i < numJoyAxes; ++i)
for(unsigned i = 0; i < numJoyAxes; ++i)
{
Sint16 ax = SDL_JoystickGetAxis(sdl_joy, i);
axisRaw[i] = float(ax)/32768.0f;
@ -290,8 +293,10 @@ void Joystick::update(float dt)
else
#endif
{
for (unsigned i = 0; i < MAX_JOYSTICK_BTN; i++)
for (unsigned i = 0; i < numButtons; i++)
buttonBitmask |= !!SDL_JoystickGetButton(sdl_joy, i) << i;
//for (unsigned i = 0; i < numHats; i++)
}
}
@ -310,7 +315,7 @@ bool Joystick::anyButton() const
return !!buttonBitmask;;
}
int Joystick::getNumAxes() const
unsigned Joystick::getNumAxes() const
{
#ifdef BBGE_BUILD_SDL2
return sdl_controller ? SDL_CONTROLLER_AXIS_MAX : numJoyAxes;
@ -319,12 +324,22 @@ int Joystick::getNumAxes() const
#endif
}
unsigned Joystick::getNumButtons() const
{
return numButtons;
}
unsigned Joystick::getNumHats() const
{
return numHats;
}
float Joystick::getAxisUncalibrated(int id) const
{
return id < MAX_JOYSTICK_AXIS ? axisRaw[id] : 0.0f;
}
const char *Joystick::getAxisName(int axis) const
const char *Joystick::getAxisName(unsigned axis) const
{
if(axis >= numJoyAxes)
return NULL;
@ -335,7 +350,7 @@ const char *Joystick::getAxisName(int axis) const
return NULL;
}
const char *Joystick::getButtonName(int btn) const
const char *Joystick::getButtonName(unsigned btn) const
{
#ifdef BBGE_BUILD_SDL2
if(sdl_controller)

View file

@ -13,6 +13,7 @@
#define MAX_JOYSTICK_BTN 32
#define MAX_JOYSTICK_AXIS 32
#define MAX_JOYSTICK_HATS 8
const static float JOY_AXIS_THRESHOLD = 0.6f;
@ -38,14 +39,16 @@ public:
bool anyButton() const;
bool getButton(size_t id) const { return !!(buttonBitmask & (1u << id)); }
float getAxisUncalibrated(int id) const;
int getNumAxes() const;
unsigned getNumAxes() const;
unsigned getNumButtons() const;
unsigned getNumHats() const;
int getIndex() const { return stickIndex; }
int getInstanceID() const { return instanceID; }
inline bool isEnabled() const { return enabled; }
inline void setEnabled(bool on) { enabled = on; }
const char *getAxisName(int axis) const;
const char *getButtonName(int btn) const;
const char *getAxisName(unsigned axis) const;
const char *getButtonName(unsigned btn) const;
const char *getName() const;
const char *getGUID() const;
@ -59,7 +62,7 @@ private:
int stickIndex;
int instanceID;
unsigned buttonBitmask;
int numJoyAxes;
unsigned numJoyAxes, numHats, numButtons;
SDL_Joystick *sdl_joy;
float axisRaw[MAX_JOYSTICK_AXIS];
std::string name;