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improvements to key config menu
- hide actionset selection if only 1 set is present - show keys pressed - highlight "tabs" a bit more visually - rumble selected controller on device select change
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parent
04bf58ab91
commit
53b027067a
4 changed files with 76 additions and 23 deletions
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@ -13,6 +13,7 @@
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#define MAX_JOYSTICK_BTN 32
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#define MAX_JOYSTICK_AXIS 32
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#define MAX_JOYSTICK_HATS 8
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const static float JOY_AXIS_THRESHOLD = 0.6f;
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@ -38,14 +39,16 @@ public:
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bool anyButton() const;
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bool getButton(size_t id) const { return !!(buttonBitmask & (1u << id)); }
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float getAxisUncalibrated(int id) const;
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int getNumAxes() const;
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unsigned getNumAxes() const;
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unsigned getNumButtons() const;
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unsigned getNumHats() const;
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int getIndex() const { return stickIndex; }
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int getInstanceID() const { return instanceID; }
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inline bool isEnabled() const { return enabled; }
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inline void setEnabled(bool on) { enabled = on; }
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const char *getAxisName(int axis) const;
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const char *getButtonName(int btn) const;
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const char *getAxisName(unsigned axis) const;
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const char *getButtonName(unsigned btn) const;
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const char *getName() const;
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const char *getGUID() const;
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@ -59,7 +62,7 @@ private:
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int stickIndex;
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int instanceID;
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unsigned buttonBitmask;
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int numJoyAxes;
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unsigned numJoyAxes, numHats, numButtons;
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SDL_Joystick *sdl_joy;
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float axisRaw[MAX_JOYSTICK_AXIS];
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std::string name;
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