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Constify some things, no functional changes

This commit is contained in:
fgenesis 2015-08-03 20:33:22 +02:00
parent 20ee050c7b
commit 5410028906
2 changed files with 13 additions and 15 deletions

View file

@ -23,19 +23,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Avatar.h"
#include "../BBGE/AfterEffect.h"
float strengthSeparation = 1;
float strengthAlignment = 0.8;
float strengthAvoidance = 1;
float strengthCohesion = 0.5;
float avoidanceDistance = 128;
float separationDistance = 128;
float minUrgency = 5;//0.05;
float maxUrgency = 10;//0.1;
float maxSpeed = 400; // 1
float maxChange = maxSpeed*maxUrgency;
float velocityScale = 1;
const float strengthSeparation = 1;
const float strengthAlignment = 0.8f;
const float strengthAvoidance = 1;
const float strengthCohesion = 0.5f;
const float avoidanceDistance = 128;
const float separationDistance = 128;
const float minUrgency = 5;//0.05;
const float maxUrgency = 10;//0.1;
const float maxSpeed = 400; // 1
const float maxChange = maxSpeed*maxUrgency;
const float velocityScale = 1;
SchoolFish::SchoolFish(const std::string &texname) : FlockEntity()

View file

@ -53,8 +53,6 @@ namespace WorldMapRenderNamespace
std::vector<Quad *> tiles;
std::vector<Quad *> particles;
Quad *activeQuad=0, *lastActiveQuad=0, *originalActiveQuad=0;
Quad *lastVisQuad=0, *visQuad=0;
WorldMapTile *lastVisTile=0;