1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-02-04 02:24:00 +00:00

Merge branch 'master' into experimental

Conflicts:
	BBGE/SoundManager.cpp
	BBGE/SoundManager.h
This commit is contained in:
fgenesis 2016-06-20 02:05:42 +02:00
commit 548da72632
3 changed files with 5 additions and 14 deletions

View file

@ -506,7 +506,6 @@ void SongIcon::openNote()
PlaySfx play; PlaySfx play;
play.name = sfx; play.name = sfx;
play.channel = 1 + note;
channel = dsq->sound->playSfx(play); channel = dsq->sound->playSfx(play);

View file

@ -809,8 +809,6 @@ void SoundManager::setSfxChannelsVolume(float v)
bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float vmod) bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float vmod)
{ {
if (!enabled) return false; if (!enabled) return false;
bool checkOther = true; bool checkOther = true;
@ -1435,17 +1433,11 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
Buffer SoundManager::loadLocalSound(const std::string &filename) Buffer SoundManager::loadLocalSound(const std::string &filename)
{ {
Buffer b = loadSoundIntoBank(filename, localSoundPath, fileType, SFXLOAD_LOCAL); return loadSoundIntoBank(filename, localSoundPath, fileType, SFXLOAD_LOCAL);
return b;
return BBGE_AUDIO_NOCHANNEL;
} }
void SoundManager::setMusicSpeed(float speed) void SoundManager::setMusicSpeed(float speed)
{ {
musicChannel->setFrequency(speed); musicChannel->setFrequency(speed);
} }

View file

@ -21,15 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SOUNDMANAGER_H #ifndef SOUNDMANAGER_H
#define SOUNDMANAGER_H #define SOUNDMANAGER_H
#include <stdlib.h>
#include <string> #include <string>
#include <list> #include <list>
#include <queue> #include <queue>
#include <set> #include <set>
#include "Vector.h" #include "Vector.h"
#define BBGE_BUILD_FMODEX
const int BBGE_AUDIO_NOCHANNEL = 0; #define BBGE_AUDIO_NOCHANNEL NULL
const int BBGE_AUDIO_LOOPINFINITE = -1; const int BBGE_AUDIO_LOOPINFINITE = -1;
const int BBGE_AUDIO_LOOPNONE = 0; const int BBGE_AUDIO_LOOPNONE = 0;
@ -84,7 +85,7 @@ enum SoundLoadType
struct PlaySfx struct PlaySfx
{ {
PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE), PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE),
time(0), freq(1), loops(0), channel(BBGE_AUDIO_NOCHANNEL), time(0), freq(1), loops(0),
maxdist(0), x(0), y(0), relative(true), positional(false) {} maxdist(0), x(0), y(0), relative(true), positional(false) {}
std::string name; std::string name;
@ -93,7 +94,6 @@ struct PlaySfx
float time; float time;
float freq; float freq;
int loops; int loops;
int channel;
float priority; float priority;
float maxdist; // distance gain attenuation. if 0: use default value, -1: don't attenuate at all float maxdist; // distance gain attenuation. if 0: use default value, -1: don't attenuate at all
SoundFadeType fade; SoundFadeType fade;