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Make avatar respect maxspeed lerp, allow changing speed multiplier via script. Some extra functions.
Add one additional not-timed speed multiplier that also ignores influence by currents. Lua functions added: - avatar_setSpeedMult(num, time) - avatar_setSpeedMult2(num) - avatar_getSpeedMult() - avatar_getSpeedMult2() - entity_isInCurrent(entity) - entity_getNumTargetPoints(entity)
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4 changed files with 46 additions and 7 deletions
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@ -3209,6 +3209,7 @@ void Continuity::reset()
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//worldMapTiles.clear();
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speedMult = biteMult = fishPoison = defenseMult = 1;
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speedMult2 = 1;
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poison = 0;
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energyMult = 0;
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light = petPower = 0;
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