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fix handling of EF_HURT -- shouldn't be trimmed
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7a5a222b78
commit
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3 changed files with 8 additions and 8 deletions
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@ -1276,9 +1276,9 @@ void SceneEditor::toggleElementHurt()
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const bool set = !(t0.flags & TILEFLAG_HURT);
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if(set)
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ts.changeFlags(TILEFLAG_SOLID | TILEFLAG_HURT, 0, &selectedTiles[0], n);
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ts.changeFlags(TILEFLAG_SOLID | TILEFLAG_HURT, TILEFLAG_TRIM, &selectedTiles[0], n);
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else
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ts.changeFlags(0, TILEFLAG_SOLID | TILEFLAG_HURT | TILEFLAG_SOLID_IN | TILEFLAG_SOLID_THICK, &selectedTiles[0], n);
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ts.changeFlags(0, TILEFLAG_SOLID | TILEFLAG_HURT | TILEFLAG_SOLID_IN | TILEFLAG_TRIM, &selectedTiles[0], n);
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game->reconstructGrid(true);
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}
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@ -7,11 +7,11 @@
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static const unsigned s_tileFlags[] =
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{
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/* EF_NONE -> */ TILEFLAG_NONE,
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/* EF_SOLID -> */ TILEFLAG_SOLID,
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/* EF_SOLID -> */ TILEFLAG_SOLID | TILEFLAG_TRIM,
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/* EF_MOVABLE-> */ TILEFLAG_NONE, /* unused */
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/* EF_HURT -> */ TILEFLAG_SOLID | TILEFLAG_HURT,
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/* EF_SOLID2 -> */ TILEFLAG_SOLID | TILEFLAG_SOLID_THICK,
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/* EF_SOLID3 -> */ TILEFLAG_SOLID | TILEFLAG_SOLID_THICK | TILEFLAG_SOLID_IN
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/* EF_SOLID2 -> */ TILEFLAG_SOLID,
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/* EF_SOLID3 -> */ TILEFLAG_SOLID | TILEFLAG_SOLID_IN
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};
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@ -33,7 +33,7 @@ ElementFlag TileMgr::GetElementFlag(TileFlags tf)
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ef = EF_HURT;
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else if(tf & TILEFLAG_SOLID_IN)
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ef = EF_SOLID3;
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else if(tf & TILEFLAG_SOLID_THICK)
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else if(!(tf & TILEFLAG_TRIM))
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ef = EF_SOLID2;
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else
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ef = EF_SOLID;
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@ -163,7 +163,7 @@ void TileMgr::exportGridFillers(std::vector<GridFiller>& fillers) const
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gf.texture = t.et->tex.content();
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gf.width = t.et->w;
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gf.height = t.et->h;
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gf.trim = !(t.flags & TILEFLAG_SOLID_THICK);
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gf.trim = !!(t.flags & TILEFLAG_TRIM);
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if(t.flags & TILEFLAG_HURT)
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gf.obs = OT_HURT;
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else if(t.flags & TILEFLAG_SOLID_IN)
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@ -99,7 +99,7 @@ enum TileFlags
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TILEFLAG_NONE = 0,
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TILEFLAG_REPEAT = 0x01, // texture repeats and uses texscale for the repeat factor
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TILEFLAG_SOLID = 0x02, // generates OT_INVISIBLE
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TILEFLAG_SOLID_THICK = 0x04, // generates more OT_INVISIBLE
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TILEFLAG_TRIM = 0x04, // trim generated OT_* to make it less thick
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TILEFLAG_SOLID_IN = 0x08, // instead of OT_INVISIBLE, generate OT_INVISIBLEIN
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TILEFLAG_HURT = 0x10, // always generate OT_HURT
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TILEFLAG_FH = 0x20, // flipped horizontally
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