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re-enable linking against SDLmain

This commit is contained in:
fgenesis 2011-08-11 17:01:36 +02:00
parent 827e8f2a4b
commit 5c6ed37b99
4 changed files with 9 additions and 20 deletions

View file

@ -12,11 +12,6 @@
#define AQUARIA_CUSTOM_BUILD_ID ""
// no console window in release mode (note for MSVC: use together with linker SubSystem setting)
#ifdef NDEBUG
# define AQUARIA_WIN32_NOCONSOLE
#endif
#endif

View file

@ -65,7 +65,7 @@ static void CheckConfig(void)
}
#if defined(BBGE_BUILD_WINDOWS) && defined(AQUARIA_WIN32_NOCONSOLE)
#if defined(BBGE_BUILD_WINDOWS) && !defined(BBGE_BUILD_SDL)
int WINAPI WinMain( HINSTANCE hInstance, // Instance
HINSTANCE hPrevInstance, // Previous Instance
LPSTR lpCmdLine, // Command Line Parameters
@ -80,7 +80,7 @@ static void CheckConfig(void)
#else
int main(int argc,char *argv[])
extern "C" int main(int argc,char *argv[])
{
std::string dsqParam = ""; // fileSystem

View file

@ -88,7 +88,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef BBGE_BUILD_SDL
#include "SDL.h"
#undef main // SDL defines main to SDL_main. This is the only place where SDL.h is included, so this is ok.
#endif

View file

@ -12,12 +12,6 @@ IF(APPLE)
SET(MACOSX TRUE)
ENDIF(APPLE)
# HACK: in case mingw is not correctly detected, fix this.
IF(${CMAKE_GENERATOR} MATCHES ".*[mM][iI][nN][gG][wW].*") # really ugly hack to match "mingw" case-insensitive
set(MINGW 1)
message(STATUS "MinGW detection hack - we are using MinGW")
ENDIF()
IF(WIN32)
OPTION(AQUARIA_NO_CONSOLE "No console window?" FALSE)
ENDIF(WIN32)
@ -128,21 +122,23 @@ OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" FALSE)
if(NOT AQUARIA_INTERNAL_SDL)
find_package(SDL)
endif(NOT AQUARIA_INTERNAL_SDL)
if (NOT SDL_FOUND)
if (NOT SDL_FOUND OR NOT SDLMAIN_FOUND)
if(MACOSX)
set(SDLDIR "${EXTLIBDIR}/SDL12")
set(SDL_INCLUDE_DIR "${SDLDIR}/include")
message(STATUS "Using internal copy of SDL")
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib")
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
elseif(WIN32)
set(SDLDIR "${EXTLIBDIR}/SDL12")
set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
message(STATUS "Using internal copy of SDL")
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE PATH "Where the SDL library can be found")
set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE)
set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user
else(MACOSX)
message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
endif(MACOSX)
endif (NOT SDL_FOUND)
endif (NOT SDL_FOUND OR NOT SDLMAIN_FOUND)
### OpenAL
@ -216,7 +212,6 @@ IF(WIN32)
ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
IF(AQUARIA_NO_CONSOLE)
SET(EXETYPE WIN32)
ADD_DEFINITIONS(-DAQUARIA_WIN32_NOCONSOLE=1)
ENDIF(AQUARIA_NO_CONSOLE)
ENDIF(WIN32)
@ -419,7 +414,7 @@ SET(BBGE_SRCS_UNUSED
${BBGEDIR}/PointSprites.cpp
)
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR MINGW)
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET_SOURCE_FILES_PROPERTIES(
${BBGEDIR}/FmodOpenALBridge.cpp
PROPERTIES COMPILE_FLAGS "-fpermissive"