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Little SceneEditor on-sreen text enhancement, regarding (auto-)save
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parent
3bdb0d6bc6
commit
5d41c93c5b
3 changed files with 25 additions and 12 deletions
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@ -4183,7 +4183,9 @@ bool Game::loadSceneXML(std::string scene)
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{
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//errorLog("Could not find [" + fn + "]");
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//msg("Could not find map [" + fn + "]");
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debugLog("Could not find map [" + fn + "]");
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std::string s = "Could not find map [" + fn + "]";
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debugLog(s);
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dsq->screenMessage(s);
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return false;
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}
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TiXmlDocument doc;
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@ -5401,10 +5403,10 @@ bool Game::loadScene(std::string scene)
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*/
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}
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void Game::saveScene(std::string scene)
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bool Game::saveScene(std::string scene)
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{
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if (!this->saveFile)
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return;
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return false;
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std::string fn = getSceneFilename(scene);
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@ -5464,7 +5466,7 @@ void Game::saveScene(std::string scene)
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saveFile->InsertEndChild(level);
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*/
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std::ostringstream obs, obsBinary;
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std::ostringstream obs;
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int i = 0;
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for (i = 0; i < obsRows.size(); i++)
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{
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@ -5596,7 +5598,13 @@ void Game::saveScene(std::string scene)
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}
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*/
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saveFile.SaveFile(fn);
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bool result = saveFile.SaveFile(fn);
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if (result)
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debugLog("Successfully saved map: " + fn);
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else
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debugLog("Failed to save map: " + fn);
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return result;
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}
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void Game::warpToArea(WarpArea *area)
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@ -693,7 +693,7 @@ public:
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ElementTemplate *getElementTemplateByIdx(int idx);
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void saveScene(std::string scene);
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bool saveScene(std::string scene);
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typedef std::vector<WarpArea> WarpAreas;
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WarpAreas warpAreas;
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@ -2593,12 +2593,15 @@ void SceneEditor::loadScene()
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particleManager->loadParticleBank(dsq->particleBank1, dsq->particleBank2);
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Shot::loadShotBank(dsq->shotBank1, dsq->shotBank2);
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dsq->game->loadEntityTypeList();
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dsq->loadElementEffects();
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}
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void SceneEditor::saveScene()
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{
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dsq->screenMessage(dsq->game->sceneName + " Saved!");
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dsq->game->saveScene(dsq->game->sceneName);
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if(dsq->game->saveScene(dsq->game->sceneName))
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dsq->screenMessage(dsq->game->sceneName + " Saved!");
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else
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dsq->screenMessage(dsq->game->sceneName + " FAILED to save!");
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}
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void SceneEditor::deleteSelectedElement()
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@ -3482,10 +3485,12 @@ void SceneEditor::update(float dt)
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autoSaveTimer = 0;
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std::ostringstream os;
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os << "auto/AUTO_" << autoSaveFile << "_" << dsq->game->sceneName;
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std::string m = "Map AutoSaved to " + os.str();
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dsq->game->saveScene(os.str());
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dsq->debugLog(m);
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dsq->screenMessage(m);
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if(dsq->game->saveScene(os.str()))
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{
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std::string m = "Map AutoSaved to " + os.str();
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dsq->debugLog(m);
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dsq->screenMessage(m);
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}
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autoSaveFile++;
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if (autoSaveFile > vars->autoSaveFiles)
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