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Use SDL2's MessageBox API.
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parent
b437a7cb2c
commit
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2 changed files with 9 additions and 2 deletions
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@ -807,12 +807,16 @@ std::vector<std::string> getFileList(std::string path, std::string type, int par
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return list;
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}
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#if defined(BBGE_BUILD_MACOSX)
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#if defined(BBGE_BUILD_MACOSX) && !SDL_VERSION_ATLEAST(2,0,0)
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void cocoaMessageBox(const std::string &title, const std::string &msg);
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#endif
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void messageBox(const std::string& title, const std::string &msg)
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{
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(),
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msg.c_str, NULL);
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#else
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#ifdef BBGE_BUILD_WINDOWS
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MessageBox (0,msg.c_str(),title.c_str(),MB_OK);
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#elif defined(BBGE_BUILD_MACOSX)
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@ -823,6 +827,7 @@ void messageBox(const std::string& title, const std::string &msg)
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#else
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#error Please define your platform.
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#endif
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#endif
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}
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Vector getNearestPointOnLine(Vector a, Vector b, Vector c)
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@ -426,7 +426,9 @@ SET(AQUARIA_SRCS_UNUSED
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)
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IF(MACOSX)
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IF(AQUARIA_USE_SDL)
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SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
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ENDIF(AQUARIA_USE_SDL)
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ENDIF(MACOSX)
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# Bit Blot Game Engine sources...
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