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Add createShockEffect() Lua function and rename castSong() to singSong().
castSong() existing in the global Lua namespace caused it to be removed and stored as an interface function as soon as a script was loaded. The function was apparently never used in the game or other mod scripts, thus renaming it now should be safe.
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4a3c1dc745
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1 changed files with 26 additions and 2 deletions
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@ -34,6 +34,7 @@ extern "C"
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#include "Entity.h"
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#include "Web.h"
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#include "GridRender.h"
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#include "AfterEffect.h"
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#include "../BBGE/MathFunctions.h"
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@ -1701,7 +1702,11 @@ luaFunc(hasFormUpgrade)
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luaReturnBool(dsq->continuity.hasFormUpgrade((FormUpgradeType)lua_tointeger(L, 1)));
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}
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luaFunc(castSong)
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// this used to be castSong(), but that name is already taken by an interface function.
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// For compatibility, at the end of the Lua function table this is registered as
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// castSong() as well, so that scripts/mods not using the castSong() interface function
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// in songs.lua will work as expected. -- FG
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luaFunc(singSong)
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{
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dsq->continuity.castSong(lua_tonumber(L, 1));
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luaReturnNil();
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@ -5373,6 +5378,22 @@ luaFunc(playNoEffect)
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luaReturnNil();
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}
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luaFunc(createShockEffect)
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{
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if (core->afterEffectManager)
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{
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core->afterEffectManager->addEffect(new ShockEffect(
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Vector(lua_tonumber(L, 1), lua_tonumber(L, 2)), // position
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Vector(lua_tonumber(L, 3), lua_tonumber(L, 4)), // original position
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lua_tonumber(L, 5), // amplitude
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lua_tonumber(L, 6), // amplitude decay
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lua_tonumber(L, 7), // frequency
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lua_tonumber(L, 8), // wave length
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lua_tonumber(L, 9))); // time multiplier
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}
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luaReturnNil();
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}
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luaFunc(emote)
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{
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int emote = lua_tonumber(L, 1);
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@ -7837,6 +7858,7 @@ static const struct {
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luaRegister(playVisualEffect),
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luaRegister(playNoEffect),
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luaRegister(createShockEffect),
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luaRegister(setOverrideMusic),
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@ -7949,7 +7971,7 @@ static const struct {
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luaRegister(hasFormUpgrade),
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luaRegister(castSong),
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luaRegister(singSong),
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luaRegister(isObstructed),
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luaRegister(isObstructedBlock),
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luaRegister(getObstruction),
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@ -8344,6 +8366,8 @@ static const struct {
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{"bone_setColor", l_bone_color},
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{"castSong", l_singSong},
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};
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//============================================================================================
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