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Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873.

This commit is contained in:
fgenesis 2016-03-13 01:37:43 +01:00
commit 62c949f640
5 changed files with 29 additions and 32 deletions

View file

@ -4429,7 +4429,7 @@ std::string Core::getTextureLoadName(const std::string &texture)
return loadName;
}
std::pair<CountedPtr<Texture>, TextureLoadResult> Core::doTextureAdd(const std::string &texture, const std::string &loadName, std::string internalTextureName)
CountedPtr<Texture> Core::doTextureAdd(const std::string &texture, const std::string &loadName, std::string internalTextureName)
{
if (texture.empty() || !ISPATHROOT(texture))
{
@ -4448,35 +4448,28 @@ std::pair<CountedPtr<Texture>, TextureLoadResult> Core::doTextureAdd(const std::
stringToLowerUserData(internalTextureName);
CountedPtr<Texture> t = core->findTexture(internalTextureName);
if (t)
return std::make_pair(t, TEX_SUCCESS);
return t;
t = new Texture;
t->name = internalTextureName;
unsigned res = TEX_FAILED;
if(t->load(loadName))
res |= (TEX_LOADED | TEX_SUCCESS);
else
if(!t->load(loadName))
{
t->width = 64;
t->height = 64;
}
return std::make_pair(t, (TextureLoadResult)res);
return t;
}
CountedPtr<Texture> Core::addTexture(const std::string &textureName, TextureLoadResult *pLoadResult /* = 0 */)
CountedPtr<Texture> Core::addTexture(const std::string &textureName)
{
BBGE_PROF(Core_addTexture);
if (textureName.empty())
{
if(pLoadResult)
*pLoadResult = TEX_FAILED;
return NULL;
}
std::pair<CountedPtr<Texture>, TextureLoadResult> texResult;
CountedPtr<Texture> ptex;
std::string texture = textureName;
stringToLowerUserData(texture);
std::string internalTextureName = texture;
@ -4493,33 +4486,31 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName, TextureLoad
std::string ln = loadName;
texture = secondaryTexturePath + texture;
loadName = texture;
texResult = doTextureAdd(texture, loadName, internalTextureName);
if (!texResult.second)
texResult = doTextureAdd(t, ln, internalTextureName);
ptex = doTextureAdd(texture, loadName, internalTextureName);
if (!ptex || ptex->getLoadResult() == TEX_FAILED)
ptex = doTextureAdd(t, ln, internalTextureName);
}
else
texResult = doTextureAdd(texture, loadName, internalTextureName);
ptex = doTextureAdd(texture, loadName, internalTextureName);
addTexture(texResult.first.content());
addTexture(ptex.content());
if(debugLogTextures)
{
if (texResult.second & TEX_LOADED)
if (ptex)
{
std::ostringstream os;
os << "LOADED TEXTURE FROM DISK: [" << internalTextureName << "] idx: " << resources.size()-1;
debugLog(os.str());
}
else if(!(texResult.second & TEX_SUCCESS))
else if(ptex->getLoadResult() != TEX_SUCCESS)
{
std::ostringstream os;
os << "FAILED TO LOAD TEXTURE: [" << internalTextureName << "] idx: " << resources.size()-1;
debugLog(os.str());
}
}
if(pLoadResult)
*pLoadResult = texResult.second;
return texResult.first;
return ptex;
}
void Core::addRenderObject(RenderObject *o, int layer)