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Fix possible crash when loading applying a skeletal twice in one frame.
Possibly a regression from 300f326777
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2 changed files with 4 additions and 1 deletions
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@ -1105,7 +1105,6 @@ void SkeletalSprite::deleteBones()
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{
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(*it)->safeKill();
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}
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bones.clear();
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}
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Animation *SkeletalSprite::getAnimation(const std::string& anim)
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