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Fix possible crash when loading applying a skeletal twice in one frame.

Possibly a regression from 300f326777.
This commit is contained in:
fgenesis 2016-05-12 00:25:00 +02:00
parent d6dc3a8a09
commit 65179870a9
2 changed files with 4 additions and 1 deletions

View file

@ -1105,7 +1105,6 @@ void SkeletalSprite::deleteBones()
{
(*it)->safeKill();
}
bones.clear();
}
Animation *SkeletalSprite::getAnimation(const std::string& anim)