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make steam flow rate FPS independent
Adjusted to look the same speed at 60 FPS.
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1 changed files with 1 additions and 1 deletions
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@ -578,7 +578,7 @@ void Path::update(float dt)
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if (active && pathType == PATH_STEAM && !game->isWorldPaused())
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{
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animOffset -= 1000*0.00002f;
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animOffset -= dt*1.2f;
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if (nodes.size() >= 2)
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