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Add RenderState to be passed through the scene graph

This will eventually handle all mutable state during rendering
This commit is contained in:
fgenesis 2022-05-20 01:04:19 +02:00
parent b6c5d90d3a
commit 68b3c61852
57 changed files with 201 additions and 150 deletions

View file

@ -222,7 +222,7 @@ void Emitter::removeParticle(Particle *p)
}
void Emitter::onRender() const
void Emitter::onRender(const RenderState& rs) const
{
if (particles.empty()) return;