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Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
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57 changed files with 201 additions and 150 deletions
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@ -42,7 +42,7 @@ public:
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return _points[y * _w + x];
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}
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virtual void onRender() const OVERRIDE;
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virtual void onRender(const RenderState& rs) const OVERRIDE;
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virtual void onUpdate(float dt);
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virtual void onSetTexture();
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