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Improvements to shader API; use handles instead of raw pointers.

This commit is contained in:
fgenesis 2013-06-15 04:11:11 +02:00
commit 6962a3e3ab
5 changed files with 145 additions and 67 deletions

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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Base.h"
#include "ScriptObject.h"
class Shader : public ScriptObject
class Shader
{
public:
Shader();