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https://github.com/AquariaOSE/Aquaria.git
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More cleanups.
```c #undef BBGE_BUILD_X360 #undef BBGE_BUILD_GLFW #undef BBGE_BUILD_SDLMIXER #undef BBGE_BUILD_BASS20 ```
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5 changed files with 0 additions and 143 deletions
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@ -56,11 +56,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#endif
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#ifdef BBGE_BUILD_GLFW
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#include <glfw.h>
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#include "glext.h"
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//#include "glext.h"
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#endif
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#include "SDL.h"
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126
BBGE/Core.cpp
126
BBGE/Core.cpp
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@ -181,16 +181,6 @@ void Core::resetGraphics(int w, int h, int fullscreen, int vsync, int bpp)
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void Core::toggleScreenMode(int t)
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{
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#ifdef BBGE_BUILD_GLFW
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/*
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glfwCloseWindow();
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createWindow(800,600,32,false,"");
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initGraphicsLibrary(false, true);
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enable2D(800);
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//reloadResources();
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*/
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#endif
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sound->pause();
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resetGraphics(-1, -1, t);
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cacheRender();
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@ -724,10 +714,6 @@ void Core::init()
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flags.set(CF_CLEARBUFFERS);
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quitNestedMainFlag = false;
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#ifdef BBGE_BUILD_GLFW
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if (!glfwInit())
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exit(0);
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#endif
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#ifndef BBGE_BUILD_SDL2
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// Disable relative mouse motion at the edges of the screen, which breaks
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// mouse control for absolute input devices like Wacom tablets and touchscreens.
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@ -802,9 +788,6 @@ bool Core::getMouseButtonState(int m)
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bool Core::getKeyState(int k)
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{
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#ifdef BBGE_BUILD_GLFW
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return glfwGetKey(k)==GLFW_PRESS;
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#endif
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if (k >= KEY_MAXARRAY || k < 0)
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{
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@ -1260,9 +1243,6 @@ bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, int vsync
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glFinish();
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#ifdef BBGE_BUILD_GLFW
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glfwSwapInterval(vsync);
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#endif
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@ -1400,21 +1380,6 @@ void Core::applyState(const std::string &state)
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StateManager::applyState(state);
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}
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#ifdef BBGE_BUILD_GLFW
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void GLFWCALL windowResize(int w, int h)
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{
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// this gets called on minimize + restore?
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if (w == 0 && h == 0)
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{
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core->minimized = true;
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return;
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}
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else
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core->minimized = false;
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if (w != core->width || h != core->height)
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glfwSetWindowSize(core->width,core->height);
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}
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#endif
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#ifdef BBGE_BUILD_WINDOWS
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@ -1461,72 +1426,6 @@ bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::s
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redBits = greenBits = blueBits = alphaBits = 0;
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return true;
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#ifdef BBGE_BUILD_GLFW
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int redbits, greenbits, bluebits, alphabits;
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redbits = greenbits = bluebits = 8;
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alphabits = 0;
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switch(bits)
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{
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case 16:
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redbits = 5;
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greenbits = 6;
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bluebits = 5;
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break;
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case 24:
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redbits = 8;
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bluebits = 8;
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greenbits = 8;
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alphabits = 0;
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break;
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case 32:
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redbits = 8;
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greenbits = 8;
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bluebits = 8;
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alphabits = 8;
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break;
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case 8:
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redbits = 2;
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greenbits = 2;
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bluebits = 2;
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break;
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}
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if (glfwOpenWindow(width, height, redbits, greenbits, bluebits, 0, 0, 0, fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW) == GL_TRUE)
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{
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glfwSetWindowTitle(windowTitle.c_str());
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resize(width,height);
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#ifdef BBGE_BUILD_WINDOWS
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this->hWnd = (HWND)glfwGetWindowHandle();
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if (!fullscreen) centerWindow(hWnd);
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#endif
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glfwSetWindowSizeCallback(windowResize);
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redBits = glfwGetWindowParam(GLFW_RED_BITS);
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blueBits = glfwGetWindowParam(GLFW_BLUE_BITS);
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greenBits = glfwGetWindowParam(GLFW_GREEN_BITS);
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alphaBits = glfwGetWindowParam(GLFW_ALPHA_BITS);
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if (redBits < 8 && (bits == 32 || bits == 24))
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{
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int sayBits = 32;
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std::ostringstream os;
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os << "(" << width << ", " << height << ") " << sayBits << "-bit mode could not be enabled. Please try setting your desktop to " << sayBits << "-bit color depth";
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if (!fullscreen)
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os << ", or try running in fullscreen.";
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else
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os << ".";
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os << " This resolution may not be supported on your machine.";
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errorLog(os.str());
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exit(0); return false;
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}
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return true;
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}
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else
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return false;
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#endif
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}
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@ -1773,9 +1672,6 @@ void Core::quitNestedMain()
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void Core::resetTimer()
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{
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#ifdef BBGE_BUILD_GLFW
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glfwSetTime(0);
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#endif
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nowTicks = thenTicks = SDL_GetTicks();
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for (int i = 0; i < avgFPS.size(); i++)
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@ -1793,9 +1689,6 @@ void Core::setMousePosition(const Vector &p)
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Vector lp = core->mouse.position;
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core->mouse.position = p;
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#if !defined(BBGE_BUILD_WINDOWS) && defined(BBGE_BUILD_GLFW)
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glfwSetMousePos(p.x,p.y);
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#endif
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float px = p.x + virtualOffX;
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float py = p.y;// + virtualOffY;
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@ -1917,10 +1810,6 @@ void Core::main(float runTime)
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bool wasInactive = false;
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#endif
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#ifdef BBGE_BUILD_GLFW
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if (runTime == -1)
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glfwSetTime(0);
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#endif
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nowTicks = thenTicks = SDL_GetTicks();
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@ -1939,11 +1828,6 @@ void Core::main(float runTime)
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BBGE_PROF(Core_main);
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#ifdef BBGE_BUILD_GLFW
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if (verbose) debugLog("glfwSetTime");
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dt = glfwGetTime();
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glfwSetTime(0);
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#endif
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if (timeUpdateType == TIMEUPDATE_DYNAMIC)
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@ -3190,10 +3074,6 @@ void Core::showBuffer()
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//glFlush();
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#endif
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#ifdef BBGE_BUILD_GLFW
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glfwSwapBuffers();
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//_glfwPlatSwapBuffers();
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#endif
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}
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// WARNING: only for use during shutdown
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@ -3311,12 +3191,6 @@ void Core::shutdown()
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#ifdef BBGE_BUILD_GLFW
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debugLog("Terminate GLFW...");
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//killGlWindow();
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glfwTerminate();
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debugLog("OK");
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#endif
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#ifdef BBGE_BUILD_VFS
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debugLog("Unload VFS...");
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@ -28,9 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdint.h>
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typedef uint32_t uint32;
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#endif
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#ifdef BBGE_BUILD_X360
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typedef unsigned int uint32;
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#endif
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class Flags
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{
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@ -39,10 +39,6 @@ void PointSprites::init()
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}
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else
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{
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#ifdef BBGE_BUILD_GLFW
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glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glfwGetProcAddress("glPointParameterfARB");
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glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glfwGetProcAddress("glPointParameterfvARB");
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#endif
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glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)SDL_GL_GetProcAddress("glPointParameterfARB");
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glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)SDL_GL_GetProcAddress("glPointParameterfvARB");
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@ -820,11 +820,6 @@ bool SoundManager::isPlayingMusic()
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#endif
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#ifdef BBGE_BUILD_BASS20
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return musicStream != 0;
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#endif
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return false;
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}
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