mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Fix input grabbing logic, add related user setting, minor cleanup
This commit is contained in:
parent
e92b76cf40
commit
6d4f1175ba
6 changed files with 48 additions and 82 deletions
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@ -127,8 +127,6 @@ void Core::setup_opengl()
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{
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assert(gGLctx);
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SDL_SetWindowGrab(gScreen, SDL_TRUE);
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glViewport(0, 0, width, height);
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SDL_ShowCursor(SDL_DISABLE);
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@ -413,7 +411,7 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n
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debugLogTextures = true;
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grabInputOnReentry = -1;
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grabInput = false;
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srand(time(NULL));
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old_dt = 0;
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@ -564,28 +562,22 @@ Core::~Core()
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core = 0;
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}
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void Core::setInputGrab(bool on)
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void Core::updateInputGrab()
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{
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if (isWindowFocus())
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{
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#ifdef BBGE_BUILD_SDL2
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SDL_SetWindowGrab(gScreen, on ? SDL_TRUE : SDL_FALSE);
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#else
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SDL_WM_GrabInput(on?SDL_GRAB_ON:SDL_GRAB_OFF);
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#endif
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}
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// Can and MUST always ungrab if window is not in focus
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const bool on = grabInput && isWindowFocus();
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#ifdef BBGE_BUILD_SDL2
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SDL_SetWindowGrab(gScreen, on ? SDL_TRUE : SDL_FALSE);
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#else
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SDL_WM_GrabInput(on?SDL_GRAB_ON:SDL_GRAB_OFF);
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#endif
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}
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void Core::setReentryInputGrab(int on)
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void Core::setInputGrab(bool on)
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{
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if (grabInputOnReentry == -1)
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{
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setInputGrab(on);
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}
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else
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{
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setInputGrab(grabInputOnReentry);
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}
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grabInput = on;
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updateInputGrab();
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}
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bool Core::isFullscreen()
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@ -940,27 +932,23 @@ void Core::shutdownSoundLibrary()
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{
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}
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void Core::shutdownGraphicsLibrary(bool killVideo)
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void Core::shutdownGraphicsLibrary()
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{
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glFinish();
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if (killVideo) {
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#ifdef BBGE_BUILD_SDL2
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SDL_SetWindowGrab(gScreen, SDL_FALSE);
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SDL_GL_MakeCurrent(gScreen, NULL);
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SDL_GL_DeleteContext(gGLctx);
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SDL_DestroyWindow(gScreen);
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gGLctx = 0;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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#else
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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setInputGrab(false);
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gScreen = 0;
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#if BBGE_BUILD_OPENGL_DYNAMIC
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unload_all_glsyms();
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glFinish();
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#ifdef BBGE_BUILD_SDL2
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SDL_GL_MakeCurrent(gScreen, NULL);
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SDL_GL_DeleteContext(gGLctx);
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SDL_DestroyWindow(gScreen);
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gGLctx = 0;
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#endif
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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gScreen = 0;
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#if BBGE_BUILD_OPENGL_DYNAMIC
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unload_all_glsyms();
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#endif
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}
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_hasFocus = false;
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@ -1011,16 +999,6 @@ void centerWindow(HWND hwnd)
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#endif
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bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::string windowTitle)
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{
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this->width = width;
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this->height = height;
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return true;
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}
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// No longer part of C/C++ standard
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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@ -1271,9 +1249,7 @@ void Core::run(float runTime)
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if (wasInactive)
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{
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debugLog("WINDOW ACTIVE");
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setReentryInputGrab(1);
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updateInputGrab();
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wasInactive = false;
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}
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}
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@ -1286,9 +1262,7 @@ void Core::run(float runTime)
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wasInactive = true;
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_hasFocus = false;
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setReentryInputGrab(0);
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updateInputGrab();
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sound->pause();
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while (!isWindowFocus())
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@ -1533,8 +1507,7 @@ void Core::pollEvents(float dt)
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if ((event.key.keysym.sym == SDLK_g) && (event.key.keysym.mod & KMOD_CTRL))
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{
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grabInputOnReentry = (grabInputOnReentry)?0:-1;
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setReentryInputGrab(1);
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setInputGrab(!grabInput);
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}
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else if (_hasFocus)
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{
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@ -210,8 +210,6 @@ public:
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void applyState(const std::string &state);
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bool createWindow(int width, int height, int bits, bool fullscreen, std::string windowTitle="");
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void clearBuffers();
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void render(int startLayer=-1, int endLayer=-1, bool useFrameBufferIfAvail=true);
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void showBuffer();
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@ -263,8 +261,6 @@ public:
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void setMouseConstraint(bool on);
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void setMouseConstraintCircle(const Vector& pos, float mouseCircle);
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void setReentryInputGrab(int on);
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virtual void action(int id, int state, int source){}
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bool exists(const std::string &file);
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@ -415,6 +411,7 @@ public:
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bool debugLogActive;
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void setInputGrab(bool on);
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void updateInputGrab();
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bool isFullscreen();
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@ -450,7 +447,7 @@ protected:
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std::string userDataFolder;
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int grabInputOnReentry;
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bool grabInput;
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int virtualOffX, virtualOffY;
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@ -487,7 +484,7 @@ protected:
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bool initGraphicsLibrary(int w, int h, bool fullscreen, bool vsync, int bpp);
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void shutdownInputLibrary();
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void shutdownJoystickLibrary();
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void shutdownGraphicsLibrary(bool kill=true);
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void shutdownGraphicsLibrary();
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void shutdownSoundLibrary();
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void detectJoysticks();
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