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Fixed more weirdness in functions using glGetTexImage(), add proper bounds checking
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a6fc88d885
commit
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2 changed files with 65 additions and 87 deletions
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@ -194,34 +194,31 @@ void Texture::destroy()
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int Texture::getPixelWidth()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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int w = 0, h = 0;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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data = (unsigned char*)malloc(size*sizeof(char));
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if (c == 4)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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else if (c == 3)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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*/
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else
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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unsigned int size = w*h*4;
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if (!size || w <= 0 || h <= 0)
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return 0;
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unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
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if (!data)
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{
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if (data)
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free(data);
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debugLog("Texture::getPixelWidth() malloc failed");
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return 0;
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}
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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int smallestx = -1, largestx = -1;
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for (int x = 0; x < w; x++)
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for (unsigned int x = 0; x < unsigned(w); x++)
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{
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for (int y = 0; y < h; y++)
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for (unsigned int y = 0; y < unsigned(h); y++)
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{
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int p = (y*w*c) + x*c;
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if (data[p+3] >= 254)
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unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
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if (p < size && data[p] >= 254)
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{
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if (smallestx == -1 || x < smallestx)
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smallestx = x;
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@ -241,33 +238,28 @@ int Texture::getPixelWidth()
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int Texture::getPixelHeight()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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int w = 0, h = 0;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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data = (unsigned char*)malloc(size*sizeof(char));
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if (c == 4)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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else if (c == 3)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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*/
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else
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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unsigned int size = w*h*4;
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if (!size || w <= 0 || h <= 0)
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return 0;
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unsigned char *data = (unsigned char*)malloc(size*sizeof(char));
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if (!data)
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{
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if (data)
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free(data);
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debugLog("Texture::getPixelHeight() malloc failed");
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return 0;
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}
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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int smallesty = -1, largesty = -1;
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for (int x = 0; x < w; x++)
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for (unsigned int x = 0; x < unsigned(w); x++)
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{
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for (int y = 0; y < h; y++)
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for (unsigned int y = 0; y < unsigned(h); y++)
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{
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int p = (y*w*c) + x*c;
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if (data[p+3] >= 254)
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int p = (y*unsigned(w)*4) + (x*4) + 3;
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if (p < size && data[p] >= 254)
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{
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if (smallesty == -1 || y < smallesty)
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smallesty = y;
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@ -277,8 +269,7 @@ int Texture::getPixelHeight()
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (data)
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free(data);
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free(data);
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return largesty - smallesty;
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#elif defined(BBGE_BUILD_DIRECTX)
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return 0;
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