mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-08-09 15:49:52 +00:00
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
This commit is contained in:
commit
6e894c6def
12 changed files with 523 additions and 145 deletions
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@ -4911,13 +4911,9 @@ void Avatar::clampVelocity()
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}
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setMaxSpeed(currentMaxSpeed * useSpeedMult);
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//float cheatLen = vel.getSquaredLength2D();
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vel.capLength2D(getMaxSpeed());
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/*
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if (cheatLen > sqr(getMaxSpeed()))
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vel.setLength2D(getMaxSpeed());
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*/
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setMaxSpeed(currentMaxSpeed * useSpeedMult * dsq->continuity.speedMult2);
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vel.capLength2D(getMaxSpeed() * maxSpeedLerp.x);
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}
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void Avatar::activateAura(AuraType aura)
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@ -61,7 +61,7 @@ bool Continuity::isIngredientFull(IngredientData *data)
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{
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if (nocasecmp(ingredients[i]->name, data->name)==0)
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{
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if (ingredients[i]->amount >= MAX_INGREDIENT_AMOUNT)
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if (ingredients[i]->amount >= ingredients[i]->maxAmount)
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return true;
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else
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return false;
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@ -70,22 +70,23 @@ bool Continuity::isIngredientFull(IngredientData *data)
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return false;
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}
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void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects)
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void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects, bool learn)
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{
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learnRecipe(d->name, effects);
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if(learn)
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learnRecipe(d->name, effects);
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if (!getIngredientHeldByName(d->name))
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{
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ingredients.push_back(d);
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}
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if (d->amount < MAX_INGREDIENT_AMOUNT - amount)
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if (d->amount < d->maxAmount - amount)
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{
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d->amount += amount;
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}
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else
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{
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d->amount = MAX_INGREDIENT_AMOUNT;
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d->amount = d->maxAmount;
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}
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}
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@ -607,8 +608,10 @@ std::string Continuity::getAllIEString(IngredientData *data)
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return os.str();
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}
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void Continuity::applyIngredientEffects(IngredientData *data)
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// returns true if eaten
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bool Continuity::applyIngredientEffects(IngredientData *data)
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{
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bool eaten = true;
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float y =0;
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for (int i = 0; i < data->effects.size(); i++)
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{
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@ -841,28 +844,37 @@ void Continuity::applyIngredientEffects(IngredientData *data)
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// this item should only affect li if naija drops it and li eats it.
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}
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break;
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case IET_SCRIPT:
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{
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// If this fails, it will still be eaten
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if(dsq->game->cookingScript)
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dsq->game->cookingScript->call("useIngredient", data->name.c_str(), &eaten);
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}
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break;
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default:
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{
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char str[256];
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sprintf((char*)&str, "ingredient effect not defined, index[%d]", int(useType));
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errorLog(str);
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eaten = false;
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}
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break;
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}
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}
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return eaten;
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}
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std::string Continuity::getIngredientAffectsString(IngredientData *data)
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{
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/*
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std::string str;
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for (int i = 0; i < data->effects.size(); i++)
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if(data->type == IET_SCRIPT)
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{
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str += splitCamelCase(getIngredientDescription(data->effects[i].type)) + "\n";
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if(dsq->game->cookingScript)
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{
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std::string ret = "";
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dsq->game->cookingScript->call("getIngredientString", data->name.c_str(), &ret);
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return ret;
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}
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}
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return str;
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*/
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return getAllIEString(data);
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}
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@ -910,6 +922,43 @@ void Continuity::clearIngredientData()
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ingredientData.clear();
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}
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void Continuity::loadIngredientData()
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{
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if(ingredients.size())
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{
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debugLog("Can't reload ingredient data, inventory is not empty");
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return; // ... because otherwise there would be dangling pointers and it would crash.
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}
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clearIngredientData();
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ingredientDescriptions.clear();
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ingredientDisplayNames.clear();
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recipes.clear();
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loadIngredientDisplayNames("data/ingredientnames.txt");
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std::string fname = localisePath("data/ingredientnames.txt");
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loadIngredientDisplayNames(fname);
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if(dsq->mod.isActive())
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{
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fname = localisePath(dsq->mod.getPath() + "ingredientnames.txt", dsq->mod.getPath());
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loadIngredientDisplayNames(fname);
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}
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if(dsq->mod.isActive())
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{
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//load mod ingredients
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loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
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}
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//load ingredients for the main game
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if(ingredientData.empty() && recipes.empty())
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{
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loadIngredientData("data/ingredients.txt");
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}
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}
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void Continuity::loadIngredientData(const std::string &file)
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{
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std::string line, name, gfx, type, effects;
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@ -920,6 +969,7 @@ void Continuity::loadIngredientData(const std::string &file)
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InStream in(file.c_str());
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bool recipes = false;
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bool extradata = false;
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while (std::getline(in, line))
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{
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std::istringstream inLine(line);
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@ -931,6 +981,11 @@ void Continuity::loadIngredientData(const std::string &file)
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recipes = true;
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break;
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}
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else if(name == "==Extra==")
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{
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extradata = true;
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break;
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}
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inLine >> gfx >> type;
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std::getline(inLine, effects);
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@ -1032,6 +1087,10 @@ void Continuity::loadIngredientData(const std::string &file)
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{
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fx.type = IET_LI;
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}
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else if (bit.find("script") != std::string::npos)
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{
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fx.type = IET_SCRIPT;
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}
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int c = 0;
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while (c < bit.size())
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@ -1052,6 +1111,31 @@ void Continuity::loadIngredientData(const std::string &file)
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ingredientData.push_back(data);
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}
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if(extradata)
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{
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while (std::getline(in, line))
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{
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SimpleIStringStream inLine(line.c_str(), SimpleIStringStream::REUSE);
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int maxAmount = MAX_INGREDIENT_AMOUNT;
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int rotKind = 1;
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inLine >> name >> maxAmount >> rotKind;
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if (name == "==Recipes==")
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{
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recipes = true;
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break;
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}
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IngredientData *data = getIngredientDataByName(name);
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if(!data)
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{
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errorLog("Specifying data for undefined ingredient: " + name);
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continue;
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}
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data->maxAmount = maxAmount;
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data->rotKind = rotKind;
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}
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}
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if (recipes)
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{
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bool quitNext = false;
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@ -2310,15 +2394,34 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
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if (hasUserString)
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os << spacesToUnderscores((*i).userString) << " ";
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/*
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std::ostringstream os2;
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os2 << "Saving a Gem called [" << (*i).name << "] with userString [" << (*i).userString << "] pos (" << (*i).pos.x << ", " << (*i).pos.y << ")\n";
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os2 << os.str() << "\n";
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debugLog(os2.str());
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*/
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}
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gems.SetAttribute("c", os.str());
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// This is the format used in the android version. Keeping this commented out for now,
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// but it should be used instead of the code above in some time -- FG
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/*
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os.str("");
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bool hasMapName = false;
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os << this->gems.size() << " ";
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for (Gems::iterator i = this->gems.begin(); i != this->gems.end(); i++)
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{
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os << (*i).name << " ";
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hasMapName = !(*i).mapName.empty();
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os << hasMapName << " ";
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if(hasMapName)
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os << (*i).mapName << " "; // warning: this will fail to load if the map name contains whitespace
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os << (*i).pos.x << " " << (*i).pos.y << " ";
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os << (*i).canMove << " ";
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hasUserString = !(*i).userString.empty();
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os << hasUserString << " ";
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if (hasUserString)
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os << spacesToUnderscores((*i).userString) << " ";
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}
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gems.SetAttribute("d", os.str());
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*/
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}
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doc.InsertEndChild(gems);
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@ -2415,6 +2518,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
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startData.SetAttribute("scene", dsq->game->sceneName);
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startData.SetAttribute("exp", dsq->continuity.exp);
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startData.SetAttribute("h", dsq->continuity.maxHealth);
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// ANDROID TODO: "ch" field
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startData.SetAttribute("naijaModel", dsq->continuity.naijaModel);
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startData.SetAttribute("costume", dsq->continuity.costume);
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startData.SetAttribute("form", dsq->continuity.form);
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@ -2433,6 +2537,16 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
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}
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startData.SetAttribute("songs", os2.str());
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// new format as used by android version
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std::ostringstream ingrNames;
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for (int i = 0; i < ingredients.size(); i++)
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{
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IngredientData *data = ingredients[i];
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ingrNames << data->name << " " << data->amount << " ";
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}
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startData.SetAttribute("ingrNames", ingrNames.str());
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// for compatibility with older versions
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std::ostringstream ingrOs;
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for (int i = 0; i < ingredients.size(); i++)
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{
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@ -2505,6 +2619,9 @@ std::string Continuity::getSaveFileName(int slot, const std::string &pfix)
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void Continuity::loadFileData(int slot, TiXmlDocument &doc)
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{
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std::string teh_file = dsq->continuity.getSaveFileName(slot, "aqs");
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if(!exists(teh_file))
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teh_file = dsq->continuity.getSaveFileName(slot, "bin");
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if (exists(teh_file))
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{
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unsigned long size = 0;
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@ -2688,6 +2805,7 @@ void Continuity::loadFile(int slot)
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this->gems.push_back(g);
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}
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}
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// num [name mapX mapY canMove hasUserString (userString)]
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else if (gems->Attribute("c"))
|
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{
|
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std::string s = gems->Attribute("c");
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@ -2725,6 +2843,54 @@ void Continuity::loadFile(int slot)
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g.userString = underscoresToSpaces(g.userString);
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this->gems.push_back(g);
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|
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std::ostringstream os;
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os << "Loading a Gem called [" << g.name << "] with userString [" << g.userString << "] pos (" << g.pos.x << ", " << g.pos.y << ")\n";
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debugLog(os.str());
|
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}
|
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}
|
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// num [name hasMapName (mapName) mapX mapY canMove hasUserString (userString)]
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else if (gems->Attribute("d"))
|
||||
{
|
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std::string s = gems->Attribute("d");
|
||||
std::istringstream is(s);
|
||||
|
||||
int num = 0;
|
||||
is >> num;
|
||||
|
||||
bool hasUserString = false;
|
||||
bool hasMapName = false;
|
||||
GemData g;
|
||||
|
||||
std::ostringstream os;
|
||||
os << "continuity num: [" << num << "]" << std::endl;
|
||||
os << "data: [" << s << "]" << std::endl;
|
||||
debugLog(os.str());
|
||||
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
g.pos = Vector(0,0,0);
|
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g.canMove = false;
|
||||
g.userString = "";
|
||||
g.mapName = "";
|
||||
|
||||
hasUserString=false;
|
||||
hasMapName = false;
|
||||
|
||||
is >> g.name;
|
||||
is >> hasMapName;
|
||||
if(hasMapName)
|
||||
is >> g.mapName;
|
||||
|
||||
is >> g.pos.x >> g.pos.y;
|
||||
is >> g.canMove;
|
||||
is >> hasUserString;
|
||||
|
||||
if (hasUserString)
|
||||
is >> g.userString;
|
||||
|
||||
g.userString = underscoresToSpaces(g.userString);
|
||||
this->gems.push_back(g);
|
||||
|
||||
std::ostringstream os;
|
||||
os << "Loading a Gem called [" << g.name << "] with userString [" << g.userString << "] pos (" << g.pos.x << ", " << g.pos.y << ")\n";
|
||||
debugLog(os.str());
|
||||
|
@ -2764,7 +2930,9 @@ void Continuity::loadFile(int slot)
|
|||
|
||||
if (!tile)
|
||||
{
|
||||
errorLog("tile dummy");
|
||||
std::ostringstream os;
|
||||
os << "tile dummy: dropping data for worldmap tile index " << idx;
|
||||
debugLog(os.str());
|
||||
tile = &dummy;
|
||||
}
|
||||
|
||||
|
@ -2807,6 +2975,23 @@ void Continuity::loadFile(int slot)
|
|||
dsq->continuity.form = FormType(atoi(startData->Attribute("form")));
|
||||
}
|
||||
|
||||
if (startData->Attribute("ingrNames"))
|
||||
{
|
||||
std::istringstream is(startData->Attribute("ingrNames"));
|
||||
std::string name;
|
||||
while (is >> name)
|
||||
{
|
||||
int amount=0;
|
||||
is >> amount;
|
||||
IngredientData *data = getIngredientDataByName(name);
|
||||
if (data)
|
||||
{
|
||||
data->amount = 0;
|
||||
pickupIngredient(data, amount, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (startData->Attribute("ingr"))
|
||||
{
|
||||
std::istringstream is(startData->Attribute("ingr"));
|
||||
|
@ -2870,6 +3055,8 @@ void Continuity::loadFile(int slot)
|
|||
}
|
||||
}
|
||||
|
||||
// TODO ANDROID: "ch" field
|
||||
|
||||
if (startData->Attribute("h"))
|
||||
{
|
||||
int read = atoi(startData->Attribute("h"));
|
||||
|
@ -3053,6 +3240,7 @@ GemData *Continuity::pickupGem(std::string name, bool effects)
|
|||
{
|
||||
GemData g;
|
||||
g.name = name;
|
||||
g.mapName = dsq->game->sceneName;
|
||||
int sz = gems.size();
|
||||
|
||||
//HACK: (hacky) using effects to determine the starting position of the gem
|
||||
|
@ -3163,6 +3351,7 @@ void Continuity::reset()
|
|||
//worldMapTiles.clear();
|
||||
|
||||
speedMult = biteMult = fishPoison = defenseMult = 1;
|
||||
speedMult2 = 1;
|
||||
poison = 0;
|
||||
energyMult = 0;
|
||||
light = petPower = 0;
|
||||
|
@ -3192,40 +3381,11 @@ void Continuity::reset()
|
|||
|
||||
worldMap.load();
|
||||
|
||||
ingredients.clear();
|
||||
naijaEats.clear();
|
||||
|
||||
foodSortType = 0;
|
||||
ingredients.clear();
|
||||
|
||||
//load ingredients
|
||||
|
||||
ingredientDisplayNames.clear();
|
||||
|
||||
loadIngredientDisplayNames("data/ingredientnames.txt");
|
||||
|
||||
std::string fname = localisePath("data/ingredientnames.txt");
|
||||
loadIngredientDisplayNames(fname);
|
||||
|
||||
if(dsq->mod.isActive())
|
||||
{
|
||||
fname = localisePath(dsq->mod.getPath() + "ingredientnames.txt", dsq->mod.getPath());
|
||||
loadIngredientDisplayNames(fname);
|
||||
}
|
||||
|
||||
ingredientDescriptions.clear();
|
||||
ingredientData.clear();
|
||||
recipes.clear();
|
||||
|
||||
if(dsq->mod.isActive())
|
||||
{
|
||||
//load mod ingredients
|
||||
loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
|
||||
}
|
||||
|
||||
//load ingredients for the main game
|
||||
if(ingredientData.empty() && recipes.empty()) {
|
||||
loadIngredientData("data/ingredients.txt");
|
||||
}
|
||||
loadIngredientData(); // must be after clearing ingredients
|
||||
|
||||
loadPetData();
|
||||
|
||||
|
|
|
@ -614,6 +614,7 @@ void DSQ::debugMenu()
|
|||
core->afterEffectManager->loadShaders();
|
||||
}
|
||||
dsq->user.load();
|
||||
dsq->continuity.loadIngredientData();
|
||||
}
|
||||
else if (c == '2')
|
||||
{
|
||||
|
@ -2154,7 +2155,6 @@ void DSQ::loadMods()
|
|||
|
||||
// first load the packages, then enumerate XMLs
|
||||
forEachFile(mod.getBaseModPath(), ".aqmod", loadModPackagesCallback, 0);
|
||||
forEachFile(mod.getBaseModPath(), ".zip", loadModPackagesCallback, 0);
|
||||
#endif
|
||||
|
||||
forEachFile(mod.getBaseModPath(), ".xml", loadModsCallback, 0);
|
||||
|
|
|
@ -618,6 +618,7 @@ struct GemData
|
|||
GemData() { canMove=false; }
|
||||
std::string name;
|
||||
std::string userString;
|
||||
std::string mapName;
|
||||
bool canMove;
|
||||
Vector pos;
|
||||
};
|
||||
|
@ -685,6 +686,7 @@ enum IngredientEffectType
|
|||
IET_POISON = 17,
|
||||
IET_BLIND = 18,
|
||||
IET_ALLSTATUS = 19,
|
||||
IET_SCRIPT = 20,
|
||||
IET_MAX
|
||||
};
|
||||
|
||||
|
@ -715,9 +717,11 @@ public:
|
|||
std::string displayName;
|
||||
const IngredientType type;
|
||||
int amount;
|
||||
int maxAmount;
|
||||
int held;
|
||||
int marked;
|
||||
bool sorted;
|
||||
bool rotKind;
|
||||
bool hasIET(IngredientEffectType iet);
|
||||
|
||||
typedef std::vector<IngredientEffect> IngredientEffects;
|
||||
|
@ -1051,7 +1055,7 @@ public:
|
|||
std::string getSongNameBySlot(int slot);
|
||||
void toggleLiCombat(bool t);
|
||||
|
||||
void pickupIngredient(IngredientData *i, int amount, bool effects=true);
|
||||
void pickupIngredient(IngredientData *i, int amount, bool effects=true, bool learn=true);
|
||||
int indexOfIngredientData(const IngredientData* data) const;
|
||||
IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list
|
||||
IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData
|
||||
|
@ -1059,8 +1063,9 @@ public:
|
|||
IngredientData *getIngredientHeldByIndex(int idx) const;
|
||||
IngredientData *getIngredientDataByIndex(int idx);
|
||||
|
||||
void applyIngredientEffects(IngredientData *data);
|
||||
bool applyIngredientEffects(IngredientData *data);
|
||||
|
||||
void loadIngredientData();
|
||||
void loadIngredientData(const std::string &file);
|
||||
void loadIngredientDisplayNames(const std::string& file);
|
||||
bool hasIngredients() const { return !ingredients.empty(); }
|
||||
|
@ -1099,6 +1104,8 @@ public:
|
|||
Timer energyTimer, poisonTimer, poisonBitTimer;
|
||||
Timer webTimer, webBitTimer, lightTimer, petPowerTimer;
|
||||
|
||||
float speedMult2;
|
||||
|
||||
void eatBeast(const EatData &eatData);
|
||||
void removeNaijaEat(int idx);
|
||||
void removeLastNaijaEat();
|
||||
|
|
|
@ -394,7 +394,7 @@ void FoodSlot::refresh(bool effects)
|
|||
{
|
||||
std::ostringstream os;
|
||||
if (i->amount > 1)
|
||||
os << i->amount << "/" << MAX_INGREDIENT_AMOUNT;
|
||||
os << i->amount << "/" << i->maxAmount;
|
||||
label->setText(os.str());
|
||||
setTexture("Ingredients/" + i->gfx);
|
||||
renderQuad = true;
|
||||
|
@ -456,10 +456,13 @@ void FoodSlot::eatMe()
|
|||
|
||||
if (!ingredient->effects.empty())
|
||||
{
|
||||
ingredient->amount--;
|
||||
dsq->continuity.applyIngredientEffects(ingredient);
|
||||
dsq->continuity.removeEmptyIngredients();
|
||||
dsq->game->refreshFoodSlots(true);
|
||||
bool eaten = dsq->continuity.applyIngredientEffects(ingredient);
|
||||
if(eaten)
|
||||
{
|
||||
ingredient->amount--;
|
||||
dsq->continuity.removeEmptyIngredients();
|
||||
dsq->game->refreshFoodSlots(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -533,7 +536,7 @@ void FoodSlot::onUpdate(float dt)
|
|||
|
||||
|
||||
Vector wp = getWorldPosition();
|
||||
if ((dsq->game->lips->getWorldPosition() - getWorldPosition()).isLength2DIn(32))
|
||||
if ((dsq->game->lips->getWorldPosition() - wp).isLength2DIn(32))
|
||||
{
|
||||
dsq->menuSelectDelay = 0.5;
|
||||
|
||||
|
@ -548,7 +551,7 @@ void FoodSlot::onUpdate(float dt)
|
|||
bool droppedIn = false;
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
bool in = (foodHolders[i]->getWorldPosition() - getWorldPosition()).isLength2DIn(32);
|
||||
bool in = (foodHolders[i]->getWorldPosition() - wp).isLength2DIn(32);
|
||||
if (in)
|
||||
{
|
||||
droppedIn = true;
|
||||
|
@ -587,11 +590,6 @@ void FoodSlot::onUpdate(float dt)
|
|||
label->alpha = 1;
|
||||
grabTime = 0;
|
||||
|
||||
if (dsq->inputMode == INPUT_JOYSTICK)
|
||||
{
|
||||
dsq->game->adjustFoodSlotCursor();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -1236,6 +1234,8 @@ Game::Game() : StateObject()
|
|||
lastCollideMaskIndex = -1;
|
||||
worldPaused = false;
|
||||
|
||||
cookingScript = 0;
|
||||
|
||||
}
|
||||
|
||||
Game::~Game()
|
||||
|
@ -5836,41 +5836,6 @@ float Game::getHalfTimer(float mod)
|
|||
return halfTimer*mod;
|
||||
}
|
||||
|
||||
void Game::adjustFoodSlotCursor()
|
||||
{
|
||||
// using visible slots now, don't need this atm
|
||||
return;
|
||||
/*
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
{
|
||||
if (foodSlots[i]->isCursorIn())
|
||||
{
|
||||
if (!foodSlots[i]->getIngredient() || foodSlots[i]->getIngredient()->amount <= 0)
|
||||
{
|
||||
foodSlots[i]->setFocus(false);
|
||||
i--;
|
||||
while (i >= 0)
|
||||
{
|
||||
if (foodSlots[i]->getIngredient() && foodSlots[i]->getIngredient()->amount > 0)
|
||||
{
|
||||
//cursor->position = foodSlots[i]->getWorldPosition();
|
||||
foodSlots[i]->setFocus(true);
|
||||
break;
|
||||
}
|
||||
i--;
|
||||
}
|
||||
if (i <= -1)
|
||||
{
|
||||
menu[5]->setFocus(true);
|
||||
//cursor->position = menu[5]->getWorldPosition();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void Game::action(int id, int state)
|
||||
{
|
||||
for (int i = 0; i < paths.size(); i++)
|
||||
|
@ -5994,7 +5959,6 @@ void Game::action(int id, int state)
|
|||
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
|
||||
{
|
||||
foodSlots[i]->moveRight();
|
||||
adjustFoodSlotCursor();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -6031,7 +5995,6 @@ void Game::action(int id, int state)
|
|||
if (ingrIndex >= 0)
|
||||
{
|
||||
foodSlots[ingrIndex]->discard();
|
||||
adjustFoodSlotCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6709,6 +6672,14 @@ void Game::applyState()
|
|||
musicToPlay = overrideMusic;
|
||||
}
|
||||
|
||||
if(cookingScript)
|
||||
dsq->scriptInterface.closeScript(cookingScript);
|
||||
|
||||
if (dsq->mod.isActive())
|
||||
cookingScript = dsq->scriptInterface.openScript(dsq->mod.getPath() + "scripts/cooking.lua", true);
|
||||
else
|
||||
cookingScript = dsq->scriptInterface.openScript("scripts/global/cooking.lua", true);
|
||||
|
||||
//INFO: this used to be here to start fading out the music
|
||||
// before the level had begun
|
||||
/*
|
||||
|
@ -7244,7 +7215,22 @@ void Game::onCook()
|
|||
|
||||
if (r)
|
||||
data = dsq->continuity.getIngredientDataByName(r->result);
|
||||
else
|
||||
else if(cookingScript)
|
||||
{
|
||||
const char *p1 = cookList[0]->name.c_str();
|
||||
const char *p2 = cookList[1]->name.c_str();
|
||||
const char *p3 = cookList.size() >= 3 ? cookList[2]->name.c_str() : "";
|
||||
std::string ingname;
|
||||
if(cookingScript->call("cookFailure", p1, p2, p3, &ingname))
|
||||
{
|
||||
if(ingname.length())
|
||||
data = dsq->continuity.getIngredientDataByName(ingname);
|
||||
if(!data)
|
||||
goto endcook;
|
||||
}
|
||||
}
|
||||
|
||||
if(!data)
|
||||
{
|
||||
dsq->sound->playSfx("Denied");
|
||||
data = dsq->continuity.getIngredientDataByName("SeaLoaf");
|
||||
|
@ -7424,6 +7410,8 @@ void Game::onCook()
|
|||
}
|
||||
refreshFoodSlots(true);
|
||||
|
||||
endcook:
|
||||
|
||||
AquariaGuiElement::canDirMoveGlobal = true;
|
||||
|
||||
isCooking = false;
|
||||
|
@ -8740,7 +8728,6 @@ void Game::refreshFoodSlots(bool effects)
|
|||
{
|
||||
foodSlots[i]->refresh(effects);
|
||||
}
|
||||
adjustFoodSlotCursor();
|
||||
}
|
||||
|
||||
void Game::refreshTreasureSlots()
|
||||
|
|
|
@ -714,6 +714,8 @@ public:
|
|||
Ingredient *getNearestIngredient(const Vector &pos, int radius);
|
||||
Entity *getNearestEntity(const Vector &pos, int radius, Entity *ignore = 0, EntityType et=ET_NOTYPE, DamageType dt=DT_NONE, int lrStart=-1, int lrEnd=-1);
|
||||
|
||||
Script *cookingScript;
|
||||
|
||||
void spawnManaBall(Vector pos, float a);
|
||||
bool updateMusic();
|
||||
std::string overrideMusic;
|
||||
|
|
|
@ -22,8 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "Avatar.h"
|
||||
|
||||
IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type)
|
||||
: name(name), gfx(gfx), amount(0), held(0), type(type), marked(0), sorted(false)
|
||||
: name(name), gfx(gfx), amount(0), maxAmount(MAX_INGREDIENT_AMOUNT), held(0), type(type), marked(0), sorted(false)
|
||||
, displayName(dsq->continuity.getIngredientDisplayName(name))
|
||||
, rotKind(type == IT_OIL || type == IT_EGG)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -83,15 +84,7 @@ void Ingredient::destroy()
|
|||
|
||||
bool Ingredient::isRotKind()
|
||||
{
|
||||
if (data)
|
||||
{
|
||||
if (data->type == IT_OIL || data->type == IT_EGG)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return data && data->rotKind;
|
||||
}
|
||||
|
||||
IngredientData *Ingredient::getIngredientData()
|
||||
|
|
|
@ -3578,10 +3578,10 @@ void SceneEditor::update(float dt)
|
|||
(dsq->getGameCursorPosition().y - cursorOffset.y)*factor);
|
||||
//editingElement->scale=oldScale + add;
|
||||
Vector sz = oldScale + add;
|
||||
if (sz.x < 64)
|
||||
sz.x = 64;
|
||||
if (sz.y < 64)
|
||||
sz.y = 64;
|
||||
if (sz.x < 32)
|
||||
sz.x = 32;
|
||||
if (sz.y < 32)
|
||||
sz.y = 32;
|
||||
editingPath->rect.x1 = -sz.x/2;
|
||||
editingPath->rect.x2 = sz.x/2;
|
||||
editingPath->rect.y1 = -sz.y/2;
|
||||
|
|
|
@ -76,6 +76,7 @@ static const char * const interfaceFunctions[] = {
|
|||
"activate",
|
||||
"animationKey",
|
||||
"castSong",
|
||||
"cookFailure",
|
||||
"damage",
|
||||
"deathNotify",
|
||||
"dieEaten",
|
||||
|
@ -84,6 +85,7 @@ static const char * const interfaceFunctions[] = {
|
|||
"entityDied",
|
||||
"exitState",
|
||||
"exitTimer",
|
||||
"getIngredientString",
|
||||
"hitEntity",
|
||||
"hitSurface",
|
||||
"init",
|
||||
|
@ -98,6 +100,7 @@ static const char * const interfaceFunctions[] = {
|
|||
"songNoteDone",
|
||||
"sporesDropped",
|
||||
"update",
|
||||
"useIngredient",
|
||||
"useTreasure",
|
||||
NULL
|
||||
};
|
||||
|
@ -2895,6 +2898,28 @@ luaFunc(avatar_getSpellCharge)
|
|||
luaReturnNum(dsq->game->avatar->state.spellCharge);
|
||||
}
|
||||
|
||||
luaFunc(avatar_setSpeedMult)
|
||||
{
|
||||
dsq->continuity.setSpeedMultiplier(lua_tonumber(L, 1), lua_tonumber(L, 2));
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(avatar_setSpeedMult2)
|
||||
{
|
||||
dsq->continuity.speedMult2 = lua_tonumber(L, 1);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(avatar_getSpeedMult)
|
||||
{
|
||||
luaReturnNum(dsq->continuity.speedMult);
|
||||
}
|
||||
|
||||
luaFunc(avatar_getSpeedMult2)
|
||||
{
|
||||
luaReturnNum(dsq->continuity.speedMult2);
|
||||
}
|
||||
|
||||
luaFunc(jumpState)
|
||||
{
|
||||
dsq->enqueueJumpState(getString(L, 1), getBool(L, 2));
|
||||
|
@ -2997,11 +3022,6 @@ luaFunc(entity_followPath)
|
|||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(getIngredientGfx)
|
||||
{
|
||||
luaReturnStr(dsq->continuity.getIngredientGfx(getString(L, 1)).c_str());
|
||||
}
|
||||
|
||||
luaFunc(spawnIngredient)
|
||||
{
|
||||
int times = lua_tonumber(L, 4);
|
||||
|
@ -3210,6 +3230,11 @@ luaFunc(entity_checkSplash)
|
|||
luaReturnBool(ret);
|
||||
}
|
||||
|
||||
luaFunc(entity_isInCurrent)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
luaReturnBool(e ? e->isInCurrent() : false);
|
||||
}
|
||||
|
||||
luaFunc(entity_isUnderWater)
|
||||
{
|
||||
|
@ -5611,6 +5636,12 @@ luaFunc(entity_getRandomTargetPoint)
|
|||
luaReturnNum(idx);
|
||||
}
|
||||
|
||||
luaFunc(entity_getNumTargetPoints)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
luaReturnInt(e ? e->getNumTargetPoints() : 0);
|
||||
}
|
||||
|
||||
luaFunc(playVisualEffect)
|
||||
{
|
||||
Entity *target = NULL;
|
||||
|
@ -6728,6 +6759,13 @@ luaFunc(ing_hasIET)
|
|||
luaReturnBool(has);
|
||||
}
|
||||
|
||||
luaFunc(ing_getIngredientName)
|
||||
{
|
||||
Ingredient *i = getIng(L, 1);
|
||||
IngredientData *data = i ? i->getIngredientData() : 0;
|
||||
luaReturnStr(data ? data->name.c_str() : "");
|
||||
}
|
||||
|
||||
luaFunc(entity_getNearestEntity)
|
||||
{
|
||||
Entity *me = entity(L);
|
||||
|
@ -7704,6 +7742,82 @@ luaFunc(getScreenSize)
|
|||
luaReturnVec2(core->width, core->height);
|
||||
}
|
||||
|
||||
luaFunc(inv_isFull)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
bool full = false;
|
||||
if(data)
|
||||
full = dsq->continuity.isIngredientFull(data);
|
||||
luaReturnBool(full);
|
||||
}
|
||||
|
||||
luaFunc(inv_getMaxAmount)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->maxAmount : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_getAmount)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->amount : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_add)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data)
|
||||
dsq->continuity.pickupIngredient(data, lua_tointeger(L, 2), false, false);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(inv_getGfx)
|
||||
{
|
||||
luaReturnStr(dsq->continuity.getIngredientGfx(getString(L, 1)).c_str());
|
||||
}
|
||||
|
||||
luaFunc(inv_remove)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data && data->amount > 0)
|
||||
{
|
||||
data->amount--;
|
||||
dsq->game->dropIngrNames.push_back(data->name);
|
||||
dsq->continuity.removeEmptyIngredients();
|
||||
if(dsq->game->isInGameMenu())
|
||||
dsq->game->refreshFoodSlots(true);
|
||||
}
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(inv_getType)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->type : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_getDisplayName)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnStr(data ? data->displayName.c_str() : "");
|
||||
}
|
||||
|
||||
luaFunc(inv_pickupEffect)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data)
|
||||
dsq->game->pickupIngredientEffects(data);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(learnRecipe)
|
||||
{
|
||||
std::string name = getString(L, 1);
|
||||
bool show = getBool(L, 2);
|
||||
dsq->continuity.learnRecipe(name, show);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(createDebugText)
|
||||
{
|
||||
DebugFont *txt = new DebugFont(lua_tointeger(L, 2), getString(L, 1));
|
||||
|
@ -7876,6 +7990,7 @@ static const struct {
|
|||
luaRegister(reconstructEntityGrid),
|
||||
|
||||
luaRegister(ing_hasIET),
|
||||
luaRegister(ing_getIngredientName),
|
||||
|
||||
luaRegister(esetv),
|
||||
luaRegister(esetvf),
|
||||
|
@ -7984,9 +8099,11 @@ static const struct {
|
|||
|
||||
luaRegister(entity_isUnderWater),
|
||||
luaRegister(entity_checkSplash),
|
||||
luaRegister(entity_isInCurrent),
|
||||
|
||||
luaRegister(entity_getRandomTargetPoint),
|
||||
luaRegister(entity_getTargetPoint),
|
||||
luaRegister(entity_getNumTargetPoints),
|
||||
|
||||
luaRegister(entity_setTargetRange),
|
||||
|
||||
|
@ -8196,8 +8313,6 @@ static const struct {
|
|||
|
||||
luaRegister(registerSporeDrop),
|
||||
|
||||
luaRegister(getIngredientGfx),
|
||||
|
||||
luaRegister(spawnIngredient),
|
||||
luaRegister(spawnAllIngredients),
|
||||
luaRegister(spawnParticleEffect),
|
||||
|
@ -8373,6 +8488,11 @@ static const struct {
|
|||
luaRegister(avatar_setBlockSinging),
|
||||
luaRegister(avatar_isBlockSinging),
|
||||
|
||||
luaRegister(avatar_setSpeedMult),
|
||||
luaRegister(avatar_setSpeedMult2),
|
||||
luaRegister(avatar_getSpeedMult),
|
||||
luaRegister(avatar_getSpeedMult2),
|
||||
|
||||
|
||||
luaRegister(avatar_toggleMovement),
|
||||
|
||||
|
@ -8690,6 +8810,17 @@ static const struct {
|
|||
luaRegister(getScreenVirtualOff),
|
||||
luaRegister(getScreenSize),
|
||||
|
||||
luaRegister(inv_isFull),
|
||||
luaRegister(inv_getMaxAmount),
|
||||
luaRegister(inv_getAmount),
|
||||
luaRegister(inv_add),
|
||||
luaRegister(inv_getGfx),
|
||||
luaRegister(inv_remove),
|
||||
luaRegister(inv_getType),
|
||||
luaRegister(inv_getDisplayName),
|
||||
luaRegister(inv_pickupEffect),
|
||||
luaRegister(learnRecipe),
|
||||
|
||||
luaRegister(createDebugText),
|
||||
luaRegister(createBitmapText),
|
||||
luaRegister(text_setText),
|
||||
|
@ -8746,6 +8877,7 @@ static const struct {
|
|||
{"entity_rotateTo", l_entity_rotate},
|
||||
{"entity_setColor", l_entity_color},
|
||||
{"entity_setInternalOffset", l_entity_internalOffset},
|
||||
{"getIngredientGfx", l_inv_getGfx},
|
||||
|
||||
{"bone_setColor", l_bone_color},
|
||||
|
||||
|
@ -9972,6 +10104,41 @@ bool Script::call(const char *name, void *param1, void *param2, void *param3, fl
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param, bool *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param);
|
||||
if (!doCall(1, 1))
|
||||
return false;
|
||||
*ret = lua_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param, std::string *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param);
|
||||
if (!doCall(1, 1))
|
||||
return false;
|
||||
*ret = getString(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param1, const char *param2, const char *param3, std::string *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param1);
|
||||
lua_pushstring(L, param2);
|
||||
lua_pushstring(L, param3);
|
||||
if (!doCall(3, 1))
|
||||
return false;
|
||||
*ret = getString(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
int Script::callVariadic(const char *name, lua_State *fromL, int nparams, void *param)
|
||||
{
|
||||
int oldtop = lua_gettop(L);
|
||||
|
|
|
@ -60,6 +60,12 @@ public:
|
|||
bool call(const char *name, void *param1, void *param2, void *param3, void *param4);
|
||||
// boolean = function(pointer, pointer, pointer, number, number, number, number, pointer)
|
||||
bool call(const char *name, void *param1, void *param2, void *param3, float param4, float param5, float param6, float param7, void *param8, bool *ret1);
|
||||
// boolean = function(string)
|
||||
bool call(const char *name, const char *param, bool *ret);
|
||||
// string = function(string)
|
||||
bool call(const char *name, const char *param, std::string *ret);
|
||||
// string = function(string, string, string)
|
||||
bool call(const char *name, const char *param1, const char *param2, const char *param3, std::string *ret);
|
||||
// function(pointer, ...) - anything that is already on the stack is forwarded. Results are left on the stack.
|
||||
// Returns how many values the called function returned, or -1 in case of error.
|
||||
int callVariadic(const char *name, lua_State *L, int nparams, void *param);
|
||||
|
|
56
files/data/worldmap.txt
Normal file
56
files/data/worldmap.txt
Normal file
|
@ -0,0 +1,56 @@
|
|||
0 1008 MAINAREA 0 5 -0.667596 -1.2 1 1
|
||||
1 1006 NAIJACAVE 1 2.5 398.484 -188.954 1 1
|
||||
2 1005 VEDHACAVE 1 2 14.4108 -19.2 1 0.36
|
||||
3 1015 ABYSS01 0 5 319.096 639.447 0 1
|
||||
4 1015 ABYSS03 0 5 638.433 637.068 0 1
|
||||
5 1009 OPENWATER02 0 5 319.17 -0.0658667 0 1
|
||||
6 1009 OPENWATER03 0 5 638.633 -0.399733 0 1
|
||||
7 1009 OPENWATER04 0 5 319.025 319.734 0 1
|
||||
8 1009 OPENWATER06 0 5 638.63 317.827 0 1
|
||||
9 1007 SONGCAVE02 1 2 128.578 159.092 0 0.387867
|
||||
10 1007 SONGCAVE 1 5 118.842 147.471 0 0.599717
|
||||
11 1014 VEIL01 0 5 638.579 -639.354 0 1
|
||||
12 1014 VEIL02 0 5 958.132 -639.401 0 1
|
||||
13 1009 VEIL03 0 5 638.221 -319.998 0 1
|
||||
14 1010 FOREST02 0 5 -0.0961994 -639.541 0 1
|
||||
15 1010 FOREST03 0 5 319.841 -639.163 0 1
|
||||
16 1010 FOREST04 0 5 -0.0881051 -320.302 0 1
|
||||
17 1010 FOREST05 0 5 319.692 -320.261 0 1
|
||||
18 1025 FORESTSPRITECAVE 1 2 295.55 -631.495 0 0.45125
|
||||
19 1026 FISHCAVE 1 2 -18.0111 -342.826 0 0.51796
|
||||
20 1013 SUNTEMPLE 1 5 961.345 -687.826 0 0.22643
|
||||
21 1016 SUNKENCITY01 1 2.5 -40.8617 906.841 0 1
|
||||
22 1016 SUNKENCITY02 1 5 116.437 802.774 0 1
|
||||
23 1000 BOILERROOM 1 2 49.228 940.225 0 1
|
||||
24 1004 ENERGYTEMPLE01 1 2.5 -168.536 -8.8143 0 1
|
||||
25 1004 ENERGYTEMPLE02 1 0.5 -232.22 -0.657245 0 1
|
||||
26 1004 ENERGYTEMPLE03 1 2.5 -110.834 56.4481 0 1
|
||||
27 1004 ENERGYTEMPLE04 1 4 -246.593 145.535 0 1
|
||||
28 1004 ENERGYTEMPLE05 1 2 -207.873 175.936 0 1
|
||||
29 1004 ENERGYTEMPLE06 1 2 -225.836 41.8167 0 1
|
||||
30 1011 MITHALAS01 0 5 958.305 -0.399733 0 1
|
||||
31 1011 MITHALAS02 1 5 1178.23 40.9613 0 1
|
||||
32 1012 CATHEDRAL02 1 5 1458.63 70.988 0 1
|
||||
33 1012 CATHEDRAL03 1 5 1491.23 315.666 0 1
|
||||
34 1012 CATHEDRAL04 1 5 1231.44 457.454 0 1
|
||||
35 1029 LICAVE 1 2 796.398 -663.693 0 0.500888
|
||||
36 1013 SUNWORMTEST 1 4 987.255 -699.643 0 0.213937
|
||||
37 1010 TREE02 0 2 -11.9703 -830.088 0 1
|
||||
38 1028 SEAHORSE 1 5 803.549 308.257 0 1
|
||||
39 1027 TURTLECAVE 1 5 371.817 -730.55 0 1
|
||||
40 1019 ICECAVE 1 5 917.784 686.531 0 1
|
||||
41 1002 FROZENVEIL 0 5 1646.98 -590.166 0 1
|
||||
42 1003 BUBBLECAVE02 1 5 1841.07 -709.693 0 1
|
||||
43 1024 MERMOGCAVE 1 2 482.591 -781.434 0 1
|
||||
44 1023 TRAININGCAVE 1 4 247.338 -85.5629 1 1
|
||||
45 1021 FINAL01 1 5 398.925 949.441 0 1
|
||||
46 1021 FINAL02 1 5 79.3004 949.894 0 1
|
||||
47 1021 FINAL03 1 5 718.257 958.177 0 1
|
||||
48 1021 FINAL04 1 5 402.406 1269.56 0 1
|
||||
49 1021 FINALBOSS 1 5 667.938 1486.98 0 1
|
||||
50 1018 OCTOCAVE 1 2 834.888 -606.756 0 0.831527
|
||||
51 1009 OPENWATER05 0 5 270.156 327.801 0 1.01408
|
||||
52 1020 THIRTEENLAIR 1 5 417.62 -121.396 0 1
|
||||
53 1030 KINGJELLYCAVE 1 2 328.989 605.32 0 0.356187
|
||||
54 1020 WEIRDCAVE 1 0.5 548.557 709.137 0 1
|
||||
55 19 UNKNOWN 0 1 0 0 0 1
|
|
@ -132,15 +132,17 @@ function update(me, dt)
|
|||
|
||||
if entity_hasTarget(me) then
|
||||
target = entity_getTarget(me)
|
||||
--[[
|
||||
ox, oy = entity_getOffset(target)
|
||||
cx = entity_x(target) + ox + entity_velx(target)
|
||||
cy = entity_y(target) + oy + entity_vely(target)
|
||||
]]--
|
||||
cx, cy = entity_getTargetPoint(target, v.tpoint)
|
||||
cx = cx + entity_velx(target)
|
||||
cy = cy + entity_vely(target)
|
||||
dist = 40
|
||||
if target ~= 0 then
|
||||
--[[
|
||||
ox, oy = entity_getOffset(target)
|
||||
cx = entity_x(target) + ox + entity_velx(target)
|
||||
cy = entity_y(target) + oy + entity_vely(target)
|
||||
]]--
|
||||
cx, cy = entity_getTargetPoint(target, v.tpoint)
|
||||
cx = cx + entity_velx(target)
|
||||
cy = cy + entity_vely(target)
|
||||
dist = 40
|
||||
end
|
||||
|
||||
--debugLog(string.format("distTimer: %f", v.distTimer))
|
||||
v.distTimer = v.distTimer + dt * 0.5
|
||||
|
@ -160,8 +162,10 @@ function update(me, dt)
|
|||
end
|
||||
end
|
||||
|
||||
entity_flipToEntity(me, target)
|
||||
entity_rotateToEntity(me, target)
|
||||
if target ~= 0 then
|
||||
entity_flipToEntity(me, target)
|
||||
entity_rotateToEntity(me, target)
|
||||
end
|
||||
|
||||
local a = t
|
||||
x = x + math.sin(a)*dist
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue