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Fix crash in RenderObjectLayer::moveToBack()

This commit is contained in:
fgenesis 2012-10-09 00:57:34 +02:00
parent 66d3b90473
commit 6f05249fdc

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@ -314,7 +314,8 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
for (int i = newSize - 1; i >= sizeDiff; i--) for (int i = newSize - 1; i >= sizeDiff; i--)
{ {
renderObjects[i] = renderObjects[i - sizeDiff]; renderObjects[i] = renderObjects[i - sizeDiff];
renderObjects[i]->setIdx(i); // Known to be non-NULL. if(renderObjects[i])
renderObjects[i]->setIdx(i);
} }
for (int i = 0; i < newIdx; i++) for (int i = 0; i < newIdx; i++)
renderObjects[i] = 0; renderObjects[i] = 0;