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Fix crash in RenderObjectLayer::moveToBack()
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1 changed files with 2 additions and 1 deletions
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@ -314,7 +314,8 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
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for (int i = newSize - 1; i >= sizeDiff; i--)
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for (int i = newSize - 1; i >= sizeDiff; i--)
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{
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{
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renderObjects[i] = renderObjects[i - sizeDiff];
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renderObjects[i] = renderObjects[i - sizeDiff];
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renderObjects[i]->setIdx(i); // Known to be non-NULL.
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if(renderObjects[i])
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renderObjects[i]->setIdx(i);
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}
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}
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for (int i = 0; i < newIdx; i++)
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for (int i = 0; i < newIdx; i++)
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renderObjects[i] = 0;
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renderObjects[i] = 0;
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