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Texture loading, part 2: make TextureMgr work with special paths; some fixes
Ie. explicit relativs paths (./) or absolute paths that are not part of the regular texture search dirs Also forgot to clear a free()'d pointer.
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parent
4e632f9f6c
commit
7041143ef8
2 changed files with 44 additions and 25 deletions
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@ -34,6 +34,17 @@ static ImageData loadGeneric(const char *fn)
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return imageLoadGeneric(fn, false);
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}
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// This handles unix/win32 relative paths: ./rel/path
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// Unix abs paths: /home/user/...
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// Win32 abs paths: C:/Stuff/.. and also C:\Stuff\...
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// -- We want to keep those paths untouched and just load as-is.
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// This is mainly used for special things like savegame thumbnails and mod preview images,
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// that exist outside of the game's known texture directories and are also not part of a running mod.
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static bool isSpecialPath(const std::string& s)
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{
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return s[0] == '.' || s[0] == '/' || (s.length() > 1 && s[1] == ':');
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}
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static const std::string fixup(const std::string& fn)
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{
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std::string file = localisePathInternalModpath(fn);
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@ -95,31 +106,38 @@ static TexLoader getFullnameAndLoader(const std::string& name, const std::string
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return TexLoader(NULL, std::string());
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}
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static bool locateAndLoad(TexLoadTmp& tt, const std::string& basedir)
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{
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std::string filename = basedir + tt.name;
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TexLoader ldr = getFullnameAndLoader(filename, basedir);
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if(!ldr.name.empty()) // name was cleaned up, use the updated one
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tt.name = ldr.name;
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if(ldr.loader)
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{
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if(tt.loadmode < TextureMgr::OVERWRITE && tt.curTex && tt.curTex->success && tt.curTex->filename == ldr.fn)
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{
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// still referring to the same file that was already loaded, so we wouldn't gain anything from loading it again
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tt.success = true;
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return true;
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}
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tt.filename = ldr.fn;
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tt.img = ldr.load();
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tt.success = !!tt.img.pixels;
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return true;
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}
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return false;
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}
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void TextureMgr::th_loadFromFile(TexLoadTmp& tt) const
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{
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std::string withoutExt;
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for(size_t i = 0; i < loadFromPaths.size(); ++i)
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{
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withoutExt = loadFromPaths[i] + tt.name;
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TexLoader ldr = getFullnameAndLoader(withoutExt, loadFromPaths[i]);
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if(!ldr.name.empty()) // name was cleaned up, use the updated one
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tt.name = ldr.name;
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if(ldr.loader)
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{
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if(tt.loadmode < OVERWRITE && tt.curTex && tt.curTex->success && tt.curTex->filename == ldr.fn)
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{
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tt.success = true;
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break;
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}
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tt.filename = ldr.fn;
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tt.img = ldr.load();
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tt.success = !!tt.img.pixels;
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if(isSpecialPath(tt.name))
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if(locateAndLoad(tt, ""))
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return;
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}
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}
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tt.img.pixels = NULL;
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for(size_t i = 0; i < loadFromPaths.size(); ++i)
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if(locateAndLoad(tt, loadFromPaths[i]))
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return;
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}
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@ -214,7 +232,7 @@ void TextureMgr::thMain()
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}
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}
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Texture *TextureMgr::finalize(const TexLoadTmp& tt)
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Texture *TextureMgr::finalize(TexLoadTmp& tt)
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{
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Texture *tex = tt.curTex;
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if(!tex)
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@ -236,9 +254,10 @@ Texture *TextureMgr::finalize(const TexLoadTmp& tt)
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}
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if(tt.img.pixels)
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{
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//debugLog("LOADED TEXTURE FROM DISK: [" + tt.name + "]");
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debugLog("LOADED TEXTURE FROM DISK: [" + tt.filename + "]");
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tex->upload(tt.img, /*tt.mipmap*/ true);
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free(tt.img.pixels);
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tt.img.pixels = NULL;
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}
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return tex;
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}
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@ -287,7 +306,7 @@ void TextureMgr::loadBatch(Texture * pdst[], const std::string texnames[], size_
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{
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void *p;
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workdone.pop(p);
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const TexLoadTmp& tt = *(const TexLoadTmp*)p;
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TexLoadTmp& tt = *(TexLoadTmp*)p;
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Texture *tex = finalize(tt);
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if(pdst)
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pdst[i] = tex;
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@ -47,7 +47,7 @@ private:
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void thMain(); // for int
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void th_loadFromFile(TexLoadTmp& tt) const;
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Texture *finalize(const TexLoadTmp& tt);
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Texture *finalize(TexLoadTmp& tt);
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};
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#endif
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