mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Rework texture loading, part 1
Major code/logic cleanups + it has a multithreaded batch mode now. The VFS code doesn't like multiple threads at all, so for now there's a big lock in front of where it matters. Changed precacher, map/tileset, and worldmap loading to batched mode. Still TODO: - fix broken mod preview images - reloading resources on debug key - make mod recache entirely unnecessary - actually drop resources when no longer needed
This commit is contained in:
parent
1100e286a6
commit
70b8dcdc3a
22 changed files with 758 additions and 817 deletions
|
@ -25,129 +25,104 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
Precacher::Precacher()
|
||||
{
|
||||
loadProgressCallback = NULL;
|
||||
cleaned = true;
|
||||
}
|
||||
|
||||
Precacher::~Precacher()
|
||||
{
|
||||
if (!cleaned)
|
||||
errorLog ("Precacher shutdown unclean");
|
||||
}
|
||||
|
||||
void Precacher::setBaseDir(const std::string& dir)
|
||||
{
|
||||
basedirOverride = dir;
|
||||
basedir = dir;
|
||||
}
|
||||
|
||||
void Precacher::clean()
|
||||
void Precacher::clear()
|
||||
{
|
||||
for (unsigned int i = 0; i < renderObjects.size(); i++)
|
||||
{
|
||||
RenderObject *r = renderObjects[i];
|
||||
r->destroy();
|
||||
delete r;
|
||||
}
|
||||
renderObjects.clear();
|
||||
cleaned = true;
|
||||
texkeep.clear();
|
||||
}
|
||||
|
||||
void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
|
||||
{
|
||||
for (int t = start; t < end; t++)
|
||||
{
|
||||
|
||||
std::ostringstream num_os;
|
||||
num_os << t;
|
||||
|
||||
std::ostringstream os;
|
||||
os << file;
|
||||
|
||||
if(num_os.str().size() <= 4) {
|
||||
for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
|
||||
os << "0";
|
||||
}
|
||||
}
|
||||
|
||||
os << t;
|
||||
|
||||
os << type;
|
||||
|
||||
precacheTex(os.str());
|
||||
}
|
||||
}
|
||||
|
||||
void precacherCallback(const std::string &file, void *param)
|
||||
void Precacher::_Callback(const std::string &file, void *param)
|
||||
{
|
||||
Precacher *p = (Precacher*)param;
|
||||
p->precacheTex(file);
|
||||
p->_precacheTex(file);
|
||||
}
|
||||
|
||||
// precacheTex
|
||||
// caches one texture
|
||||
// also support simple wildcard to cache multiple textures
|
||||
// e.g. naija/*.png
|
||||
void Precacher::precacheTex(const std::string &tex)
|
||||
void Precacher::_precacheTex(const std::string &tex)
|
||||
{
|
||||
if (tex.find("txt") != std::string::npos)
|
||||
{
|
||||
errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!");
|
||||
}
|
||||
assert(!basedir.empty());
|
||||
if (tex.empty()) return;
|
||||
|
||||
std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
|
||||
|
||||
if (core->debugLogTextures)
|
||||
debugLog("PRECACHING: " + tex);
|
||||
|
||||
if (tex.find('*')!=std::string::npos)
|
||||
{
|
||||
if (core->debugLogTextures)
|
||||
debugLog("searching directory");
|
||||
|
||||
int loc = tex.find('*');
|
||||
size_t loc = tex.find('*');
|
||||
std::string path = tex.substr(0, loc);
|
||||
std::string type = tex.substr(loc+1, tex.size());
|
||||
path = basedir + path;
|
||||
forEachFile(path, type, precacherCallback, this);
|
||||
return;
|
||||
forEachFile(path, type, _Callback, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (loadProgressCallback)
|
||||
loadProgressCallback();
|
||||
std::string t = tex;
|
||||
if (tex.find(basedir) != std::string::npos)
|
||||
{
|
||||
t = tex.substr(basedir.size(), tex.size());
|
||||
}
|
||||
Quad *q = new Quad;
|
||||
q->setTexture(t);
|
||||
q->alpha = 0;
|
||||
renderObjects.push_back(q);
|
||||
cleaned = false;
|
||||
todo.push_back(t);
|
||||
}
|
||||
}
|
||||
|
||||
void Precacher::precacheList(const std::string &list, void progressCallback())
|
||||
static void texLoadProgressCallback(size_t done, void *ud)
|
||||
{
|
||||
loadProgressCallback = progressCallback;
|
||||
Precacher::ProgressCallback cb = (Precacher::ProgressCallback)(ud);
|
||||
cb();
|
||||
}
|
||||
|
||||
void Precacher::doCache(ProgressCallback progress)
|
||||
{
|
||||
if(!todo.empty())
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "Precacher: Batch-loading " << todo.size() << " textures...";
|
||||
debugLog(os.str());
|
||||
std::vector<Texture*> tmp(todo.size());
|
||||
core->texmgr.loadBatch(&tmp[0], &todo[0], todo.size(), TextureMgr::KEEP,
|
||||
progress ? texLoadProgressCallback : NULL, progress);
|
||||
todo.clear();
|
||||
texkeep.reserve(texkeep.size() + tmp.size());
|
||||
for(size_t i = 0; i < tmp.size(); ++i)
|
||||
texkeep.push_back(tmp[i]);
|
||||
}
|
||||
debugLog("Precacher: done");
|
||||
}
|
||||
|
||||
void Precacher::precacheList(const std::string &list, ProgressCallback progress)
|
||||
{
|
||||
assert(todo.empty());
|
||||
InStream in(list.c_str());
|
||||
std::string t;
|
||||
while (std::getline(in, t))
|
||||
{
|
||||
if (!t.empty())
|
||||
while (!t.empty())
|
||||
{
|
||||
#if defined(BBGE_BUILD_UNIX)
|
||||
|
||||
t = t.substr(0,t.size()-1);
|
||||
debugLog("precache["+t+"]");
|
||||
#endif
|
||||
stringToLower(t);
|
||||
precacheTex(t);
|
||||
if(t.back() == '\r' || t.back() == '\n') // linux doesn't like CRLF, make sure to trim that off
|
||||
t.pop_back();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if(!t.empty())
|
||||
_precacheTex(t);
|
||||
}
|
||||
in.close();
|
||||
loadProgressCallback = NULL;
|
||||
doCache(progress);
|
||||
}
|
||||
|
||||
void Precacher::precacheTex(const std::string& tex, ProgressCallback progress)
|
||||
{
|
||||
_precacheTex(tex);
|
||||
doCache(progress);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue