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Rework texture loading, part 1

Major code/logic cleanups + it has a multithreaded batch mode now.
The VFS code doesn't like multiple threads at all,
so for now there's a big lock in front of where it matters.
Changed precacher, map/tileset, and worldmap loading to batched mode.

Still TODO:
- fix broken mod preview images
- reloading resources on debug key
- make mod recache entirely unnecessary
- actually drop resources when no longer needed
This commit is contained in:
fgenesis 2023-05-31 00:55:16 +02:00
parent 1100e286a6
commit 70b8dcdc3a
22 changed files with 758 additions and 817 deletions

View file

@ -25,129 +25,104 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Precacher::Precacher()
{
loadProgressCallback = NULL;
cleaned = true;
}
Precacher::~Precacher()
{
if (!cleaned)
errorLog ("Precacher shutdown unclean");
}
void Precacher::setBaseDir(const std::string& dir)
{
basedirOverride = dir;
basedir = dir;
}
void Precacher::clean()
void Precacher::clear()
{
for (unsigned int i = 0; i < renderObjects.size(); i++)
{
RenderObject *r = renderObjects[i];
r->destroy();
delete r;
}
renderObjects.clear();
cleaned = true;
texkeep.clear();
}
void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
{
for (int t = start; t < end; t++)
{
std::ostringstream num_os;
num_os << t;
std::ostringstream os;
os << file;
if(num_os.str().size() <= 4) {
for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
os << "0";
}
}
os << t;
os << type;
precacheTex(os.str());
}
}
void precacherCallback(const std::string &file, void *param)
void Precacher::_Callback(const std::string &file, void *param)
{
Precacher *p = (Precacher*)param;
p->precacheTex(file);
p->_precacheTex(file);
}
// precacheTex
// caches one texture
// also support simple wildcard to cache multiple textures
// e.g. naija/*.png
void Precacher::precacheTex(const std::string &tex)
void Precacher::_precacheTex(const std::string &tex)
{
if (tex.find("txt") != std::string::npos)
{
errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!");
}
assert(!basedir.empty());
if (tex.empty()) return;
std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
if (core->debugLogTextures)
debugLog("PRECACHING: " + tex);
if (tex.find('*')!=std::string::npos)
{
if (core->debugLogTextures)
debugLog("searching directory");
int loc = tex.find('*');
size_t loc = tex.find('*');
std::string path = tex.substr(0, loc);
std::string type = tex.substr(loc+1, tex.size());
path = basedir + path;
forEachFile(path, type, precacherCallback, this);
return;
forEachFile(path, type, _Callback, this);
}
else
{
if (loadProgressCallback)
loadProgressCallback();
std::string t = tex;
if (tex.find(basedir) != std::string::npos)
{
t = tex.substr(basedir.size(), tex.size());
}
Quad *q = new Quad;
q->setTexture(t);
q->alpha = 0;
renderObjects.push_back(q);
cleaned = false;
todo.push_back(t);
}
}
void Precacher::precacheList(const std::string &list, void progressCallback())
static void texLoadProgressCallback(size_t done, void *ud)
{
loadProgressCallback = progressCallback;
Precacher::ProgressCallback cb = (Precacher::ProgressCallback)(ud);
cb();
}
void Precacher::doCache(ProgressCallback progress)
{
if(!todo.empty())
{
std::ostringstream os;
os << "Precacher: Batch-loading " << todo.size() << " textures...";
debugLog(os.str());
std::vector<Texture*> tmp(todo.size());
core->texmgr.loadBatch(&tmp[0], &todo[0], todo.size(), TextureMgr::KEEP,
progress ? texLoadProgressCallback : NULL, progress);
todo.clear();
texkeep.reserve(texkeep.size() + tmp.size());
for(size_t i = 0; i < tmp.size(); ++i)
texkeep.push_back(tmp[i]);
}
debugLog("Precacher: done");
}
void Precacher::precacheList(const std::string &list, ProgressCallback progress)
{
assert(todo.empty());
InStream in(list.c_str());
std::string t;
while (std::getline(in, t))
{
if (!t.empty())
while (!t.empty())
{
#if defined(BBGE_BUILD_UNIX)
t = t.substr(0,t.size()-1);
debugLog("precache["+t+"]");
#endif
stringToLower(t);
precacheTex(t);
if(t.back() == '\r' || t.back() == '\n') // linux doesn't like CRLF, make sure to trim that off
t.pop_back();
else
break;
}
if(!t.empty())
_precacheTex(t);
}
in.close();
loadProgressCallback = NULL;
doCache(progress);
}
void Precacher::precacheTex(const std::string& tex, ProgressCallback progress)
{
_precacheTex(tex);
doCache(progress);
}