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remove last traces of GL_BLEND/glBlendFunc() manipulation
everything goes through RenderState now some calls are left in FTGL but properly invalidated afterwards
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13 changed files with 33 additions and 61 deletions
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@ -531,7 +531,6 @@ void RenderObject::debugRenderPaths() const
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return;
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glLineWidth(4);
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glEnable(GL_BLEND);
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glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
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glBindTexture(GL_TEXTURE_2D, 0);
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