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remove last traces of GL_BLEND/glBlendFunc() manipulation

everything goes through RenderState now
some calls are left in FTGL but properly invalidated afterwards
This commit is contained in:
fgenesis 2024-01-11 23:05:47 +01:00
parent d3cbc181bd
commit 70b8e69402
13 changed files with 33 additions and 61 deletions

View file

@ -531,7 +531,6 @@ void RenderObject::debugRenderPaths() const
return;
glLineWidth(4);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glBindTexture(GL_TEXTURE_2D, 0);