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Remove old pre-SDL2 rumble code for Linux

SDL2 is now ubiquitous on linux, and there is no reason to keep this around
This commit is contained in:
fgenesis 2016-06-26 00:03:10 +02:00
commit 7494529bd0
3 changed files with 1 additions and 142 deletions

View file

@ -22,24 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Core.h"
#ifdef __LINUX__
#include <sys/types.h>
#include <stdint.h>
#include <unistd.h>
#include <fcntl.h>
#include <linux/input.h>
#include <errno.h>
#include <iostream>
#define BITS_TO_LONGS(x) \
(((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
#define AQUARIA_BITS_PER_LONG (sizeof(long) * 8)
#define AQUARIA_OFF(x) ((x)%AQUARIA_BITS_PER_LONG)
#define AQUARIA_BIT(x) (1UL<<AQUARIA_OFF(x))
#define AQUARIA_LONG(x) ((x)/AQUARIA_BITS_PER_LONG)
#define test_bit(bit, array) ((array[AQUARIA_LONG(bit)] >> AQUARIA_OFF(bit)) & 1)
#endif
Joystick::Joystick()
{
stickIndex = -1;
@ -48,10 +30,6 @@ Joystick::Joystick()
sdl_haptic = NULL;
# endif
sdl_joy = NULL;
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
eventfd = -1;
effectid = -1;
#endif
inited = false;
buttonBitmask = 0;
deadZone1 = 0.3;
@ -124,57 +102,10 @@ void Joystick::init(int stick)
{
debugLog("Not enough Joystick(s) found");
}
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
os.seekp(0);
os << "AQUARIA_EVENT_JOYSTICK" << stick;
std::string envkey = os.str();
const char* evdevice = getenv(envkey.c_str());
if (evdevice != NULL) {
eventfd = open(evdevice, O_RDWR, 0);
if (eventfd < 0) {
debugLog(std::string("Could not open rumble device [") + evdevice + "]: " + strerror(errno));
}
else {
debugLog(std::string("Successfully opened rumble device [") + evdevice + "]");
unsigned long features[BITS_TO_LONGS(FF_CNT)];
if (ioctl(eventfd, EVIOCGBIT(EV_FF, sizeof(features)), features) == -1) {
debugLog(std::string("Cannot query joystick/gamepad features: ") + strerror(errno));
close(eventfd);
eventfd = -1;
}
else if (!test_bit(FF_RUMBLE, features)) {
debugLog("Rumble is not supported by your gamepad/joystick.");
close(eventfd);
eventfd = -1;
}
}
}
else {
std::cout <<
"Environment varialbe " << envkey << " is not set.\n"
"Set this environment variable to the device file that shall be used for joystick number " << stick << " in order to enable rumble support.\n"
"Example:\n"
"\texport " << envkey << "=/dev/input/event6\n\n";
}
#endif
}
void Joystick::shutdown()
{
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
if (eventfd >= 0) {
if (effectid != -1 && ioctl(eventfd, EVIOCRMFF, effectid) == -1) {
debugLog(std::string("Remove rumble effect: ") + strerror(errno));
}
close(eventfd);
eventfd = -1;
}
#endif
#ifdef BBGE_BUILD_SDL2
if (sdl_haptic)
{
@ -214,49 +145,6 @@ void Joystick::rumble(float leftMotor, float rightMotor, float time)
SDL_HapticRumbleStop(sdl_haptic);
}
}
#elif defined(__LINUX__)
if (eventfd >= 0) {
struct ff_effect effect;
struct input_event event;
effect.type = FF_RUMBLE;
effect.id = effectid;
effect.direction = 0;
effect.trigger.button = 0;
effect.trigger.interval = 0;
effect.replay.length = (uint16_t) (time * 1000);
effect.replay.delay = 0;
if (leftMotor > rightMotor) {
effect.u.rumble.strong_magnitude = (uint16_t) (leftMotor * 0xffff);
effect.u.rumble.weak_magnitude = (uint16_t) (rightMotor * 0xffff);
}
else {
effect.u.rumble.strong_magnitude = (uint16_t) (rightMotor * 0xffff);
effect.u.rumble.weak_magnitude = (uint16_t) (leftMotor * 0xffff);
}
if (ioctl(eventfd, EVIOCSFF, &effect) == -1) {
debugLog(std::string("Upload rumble effect: ") + strerror(errno));
return;
}
event.time.tv_sec = 0;
event.time.tv_usec = 0;
event.type = EV_FF;
event.code = effectid = effect.id;
if (leftMotor == 0 && rightMotor == 0) {
event.value = 0;
}
else {
event.value = 1;
}
if (write(eventfd, (const void*) &event, sizeof(event)) == -1) {
debugLog(std::string("Play rumble effect: ") + strerror(errno));
}
}
#endif
}
}

View file

@ -33,17 +33,12 @@ public:
private:
bool inited;
unsigned buttonBitmask; // FIXME: this should go
SDL_Joystick *sdl_joy;
# ifdef BBGE_BUILD_SDL2
SDL_GameController *sdl_controller;
SDL_Haptic *sdl_haptic;
# endif
SDL_Joystick *sdl_joy;
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
int eventfd;
short effectid;
#endif
};