diff --git a/cmake/Modules/FindSDL2.cmake b/cmake/Modules/FindSDL2.cmake new file mode 100644 index 0000000..fec142e --- /dev/null +++ b/cmake/Modules/FindSDL2.cmake @@ -0,0 +1,178 @@ +# - Locate SDL library +# This module defines +# SDL_LIBRARY, the name of the library to link against +# SDL_FOUND, if false, do not try to link to SDL +# SDL_INCLUDE_DIR, where to find SDL.h +# SDL_VERSION_STRING, human-readable string containing the version of SDL +# +# This module responds to the the flag: +# SDL_BUILDING_LIBRARY +# If this is defined, then no SDL_main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDLmain which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration +# and no SDL_LIBRARY, it means CMake did not find your SDL library +# (SDL.dll, libsdl.so, SDL.framework, etc). +# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. +# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL_LIBRARY +# variable, but when these values are unset, SDL_LIBRARY does not get created. +# +# +# $SDLDIR is an environment variable that would +# correspond to the ./configure --prefix=$SDLDIR +# used in building SDL. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDLmain which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(SDL_INCLUDE_DIR SDL.h + HINTS + ENV SDLDIR + PATH_SUFFIXES include/SDL include/SDL12 include/SDL11 include +) + +# SDL-1.1 is the name used by FreeBSD ports... +# don't confuse it for the version number. +find_library(SDL_LIBRARY_TEMP + NAMES SDL SDL-1.1 + HINTS + ENV SDLDIR + PATH_SUFFIXES lib +) + +if(NOT SDL_BUILDING_LIBRARY) + if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDLmain for compatibility even though they don't + # necessarily need it. + find_library(SDLMAIN_LIBRARY + NAMES SDLmain SDLmain-1.1 + HINTS + ENV SDLDIR + PATH_SUFFIXES lib + PATHS + /sw + /opt/local + /opt/csw + /opt + ) + endif() +endif() + +# SDL may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +if(NOT APPLE) + find_package(Threads) +endif() + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +if(MINGW) + set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +endif() + +if(SDL_LIBRARY_TEMP) + # For SDLmain + if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY) + list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX) + if(_SDL_MAIN_INDEX EQUAL -1) + set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP}) + endif() + unset(_SDL_MAIN_INDEX) + endif() + + # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + if(APPLE) + set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") + endif() + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + if(NOT APPLE) + set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + endif() + + # For MinGW library + if(MINGW) + set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP}) + endif() + + # Set the final string here so the GUI reflects the final state. + set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "") +endif() + +if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h") + file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}") + set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH}) + unset(SDL_VERSION_MAJOR_LINE) + unset(SDL_VERSION_MINOR_LINE) + unset(SDL_VERSION_PATCH_LINE) + unset(SDL_VERSION_MAJOR) + unset(SDL_VERSION_MINOR) + unset(SDL_VERSION_PATCH) +endif() + +include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL + REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR + VERSION_VAR SDL_VERSION_STRING)