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Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
This was a regression from my earlier GridRender optimization patch.
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@ -108,6 +108,8 @@ void GridRender::onRender()
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startY = 0;
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if (endY >= MAX_GRID)
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endY = MAX_GRID-1;
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if (startY > endY)
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return;
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for (int x = startX; x <= endX; ++x)
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{
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const signed char *gridColumn = dsq->game->getGridColumn(x);
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