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minor fixups (Entity::revive() and some skeletal stuff)
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3dbc92b16e
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4 changed files with 9 additions and 8 deletions
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@ -163,10 +163,10 @@ public:
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void updateBones();
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void stopAnimation();
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float getAnimationLength();
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bool createTransitionAnimation(std::string anim, float time);
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bool createTransitionAnimation(const std::string& anim, float time);
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void playAnimation(int idx, int loop);
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void playCurrentAnimation(int loop);
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void enqueueAnimation(std::string anim, int loop);
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void enqueueAnimation(const std::string& anim, int loop);
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float transitionAnimate(std::string anim, float time, int loop);
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void setTimeMultiplier(float t);
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bool isAnimating();
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@ -240,7 +240,7 @@ public:
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Animation *getAnimation(std::string anim);
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Animation *getAnimation(const std::string& anim);
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std::vector<Animation> animations;
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std::vector<Bone*> bones;
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