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Implement node messaging (node_msg() function); there is no reason entities have this but nodes do not.
Also made node script error messages a bit nicer.
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3 changed files with 41 additions and 7 deletions
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@ -149,6 +149,9 @@ public:
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void parseWarpNodeData(const std::string &dataString);
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int messageVariadic(lua_State *L, int nparams);
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void luaDebugMsg(const std::string &func, const std::string &msg);
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};
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#endif
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