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Implement node messaging (node_msg() function); there is no reason entities have this but nodes do not.

Also made node script error messages a bit nicer.
This commit is contained in:
fgenesis 2013-07-12 03:07:40 +02:00
parent 3ad6eedd37
commit 76cfa6fe33
3 changed files with 41 additions and 7 deletions

View file

@ -149,6 +149,9 @@ public:
void parseWarpNodeData(const std::string &dataString);
int messageVariadic(lua_State *L, int nparams);
void luaDebugMsg(const std::string &func, const std::string &msg);
};
#endif