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declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway

plus it was never open sourced, so there's no reason to keep support for it around
This commit is contained in:
fgenesis 2022-06-20 04:26:42 +02:00
parent f01db61292
commit 777de27dce

View file

@ -20,90 +20,37 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DSQ.h"
#include <fstream>
#include <SDL.h>
#include <SDL_main.h>
#ifdef BBGE_BUILD_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
#endif
static void MakeRan(void)
extern "C" int main(int argc,char *argv[])
{
#ifdef BBGE_BUILD_WINDOWS
std::ofstream out("ran");
if(out)
{
for (int i = 0; i < 32; i++)
out << rand()%1000;
out.close();
}
#endif
}
std::string dsqParam = ""; // fileSystem
std::string extraDataDir = "";
static void StartAQConfig()
{
#if defined(BBGE_BUILD_WINDOWS)
if (!exists("ran", false, true))
{
MakeRan();
if(exists("AQConfig.exe", false, true))
{
ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL);
exit(0);
}
}
remove("ran");
#endif
}
static void CheckConfig(void)
{
#ifdef BBGE_BUILD_WINDOWS
bool hasCfg = exists("usersettings.xml", false, true);
if(!hasCfg)
StartAQConfig();
#endif
}
extern "C" int main(int argc,char *argv[])
{
std::string dsqParam = ""; // fileSystem
std::string extraDataDir = "";
const char *envPath = 0;
const char *envPath = 0;
#ifdef BBGE_BUILD_UNIX
envPath = getenv("AQUARIA_DATA_PATH");
if (envPath)
{
dsqParam = envPath;
}
envPath = getenv("AQUARIA_DATA_PATH");
if (envPath)
{
dsqParam = envPath;
}
#endif
#ifdef AQUARIA_DEFAULT_DATA_DIR
if(!envPath)
dsqParam = AQUARIA_DEFAULT_DATA_DIR;
if(!envPath)
dsqParam = AQUARIA_DEFAULT_DATA_DIR;
#endif
#ifdef AQUARIA_EXTRA_DATA_DIR
extraDataDir = AQUARIA_EXTRA_DATA_DIR;
extraDataDir = AQUARIA_EXTRA_DATA_DIR;
#endif
CheckConfig();
{
DSQ dsql(dsqParam, extraDataDir);
dsql.init();
dsql.run();
dsql.shutdown();
}
MakeRan();
return (0);
{
DSQ dsql(dsqParam, extraDataDir);
dsql.init();
dsql.run();
dsql.shutdown();
}
return (0);
}