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RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull() - add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider - add getPerformanceCounter(), getPerformanceFreq()
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3 changed files with 36 additions and 7 deletions
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@ -267,7 +267,7 @@ public:
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bool shareColorWithChildren;
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bool cull;
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int updateCull;
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float updateCull;
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int layer;
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InterpolatedVector *positionSnapTo;
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