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SceneEditor: fix scaling node via mouse
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parent
22c8471bf2
commit
7a5a222b78
1 changed files with 4 additions and 3 deletions
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@ -1152,7 +1152,9 @@ void SceneEditor::enterAnyStateHelper(EditorStates newstate)
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else if (editType == ET_PATHS)
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else if (editType == ET_PATHS)
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{
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{
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oldPosition = game->getPath(selectedIdx)->nodes[selectedNode].position;
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oldPosition = game->getPath(selectedIdx)->nodes[selectedNode].position;
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cursorOffset = oldPosition - dsq->getGameCursorPosition();
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cursorOffset = newstate == ES_SCALING
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? dsq->getGameCursorPosition()
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: oldPosition - dsq->getGameCursorPosition();
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oldScale = Vector(editingPath->rect.x2-editingPath->rect.x1,
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oldScale = Vector(editingPath->rect.x2-editingPath->rect.x1,
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editingPath->rect.y2-editingPath->rect.y1);
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editingPath->rect.y2-editingPath->rect.y1);
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}
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}
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@ -2614,8 +2616,7 @@ void SceneEditor::update(float dt)
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if (editingPath)
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if (editingPath)
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{
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{
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float factor = 1;
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float factor = 1;
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Vector add = Vector((dsq->getGameCursorPosition().x - cursorOffset.x)*factor,
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Vector add = (dsq->getGameCursorPosition() - cursorOffset)*factor;
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(dsq->getGameCursorPosition().y - cursorOffset.y)*factor);
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Vector sz = oldScale + add;
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Vector sz = oldScale + add;
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if (sz.x < 32)
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if (sz.x < 32)
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sz.x = 32;
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sz.x = 32;
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