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https://github.com/AquariaOSE/Aquaria.git
synced 2025-08-12 17:29:54 +00:00
Re-enable double->float cast warning and fix all instances where this fired
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parent
0e6dccbb4e
commit
7a60f493a5
50 changed files with 680 additions and 682 deletions
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@ -122,7 +122,7 @@ void SceneEditor::changeDepth()
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{
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if (editingElement)
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{
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editingElement->followCamera = 0.9;
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editingElement->followCamera = 0.9f;
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editingElement->cull = false;
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}
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}
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@ -188,17 +188,17 @@ public:
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if (dsq->game->sceneEditor.selectedEntity.name == selectedEntity.name
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|| (entType != -1 && dsq->game->sceneEditor.selectedEntity.typeListIndex == entType))
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{
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glow->alpha.interpolateTo(0.2, 0.2);
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glow->alpha.interpolateTo(0.2f, 0.2f);
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}
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else
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{
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glow->alpha.interpolateTo(0, 0.1);
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glow->alpha.interpolateTo(0, 0.1f);
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}
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if ((core->mouse.position - position).isLength2DIn(32))
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{
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label->alpha.interpolateTo(1, 0.1);
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alpha.interpolateTo(1, 0.2);
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scale.interpolateTo(Vector(1.5, 1.5), 0.3);
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label->alpha.interpolateTo(1, 0.1f);
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alpha.interpolateTo(1, 0.2f);
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scale.interpolateTo(Vector(1.5f, 1.5f), 0.3f);
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if (!core->mouse.buttons.left && mbld)
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{
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@ -229,15 +229,15 @@ public:
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}
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else
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{
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doubleClickTimer = 0.4;
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doubleClickTimer = 0.4f;
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}
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}
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}
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else
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{
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label->alpha.interpolateTo(0, 0.1);
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alpha.interpolateTo(0.7, 0.2);
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scale.interpolateTo(Vector(1.0, 1.0), 0.3);
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label->alpha.interpolateTo(0, 0.1f);
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alpha.interpolateTo(0.7f, 0.2f);
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scale.interpolateTo(Vector(1.0f, 1.0f), 0.3f);
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doubleClickTimer = 0;
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}
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}
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@ -488,7 +488,7 @@ void SceneEditor::init()
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dsq->game->addRenderObject(btnMenu, LR_HUD);
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selectedEntityType = 0;
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zoom = Vector(0.2,0.2);
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zoom = Vector(0.2f,0.2f);
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bgLayer = 5;
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text = new DebugFont();
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text->setFontSize(6);
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@ -2125,7 +2125,7 @@ void createEntityPage()
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se_grad->followCamera = 1;
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se_grad->alpha = 0;
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se_grad->color = Vector(0,0,0);
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se_grad->alpha.interpolateTo(0.8, 0.2);
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se_grad->alpha.interpolateTo(0.8f, 0.2f);
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dsq->game->addRenderObject(se_grad, LR_HUD);
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EntityGroup &group = game->entityGroups[game->sceneEditor.entityPageNum];
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@ -2673,8 +2673,8 @@ void SceneEditor::toggle(bool on)
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dsq->game->togglePause(on);
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if (dsq->game->avatar)
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dsq->game->avatar->enableInput();
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text->alpha.interpolateTo(0, 0.2);
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placer->alpha.interpolateTo(0, 0.2);
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text->alpha.interpolateTo(0, 0.2f);
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placer->alpha.interpolateTo(0, 0.2f);
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dsq->darkLayer.toggle(true);
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