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https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Re-enable double->float cast warning and fix all instances where this fired
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parent
0e6dccbb4e
commit
7a60f493a5
50 changed files with 680 additions and 682 deletions
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@ -485,7 +485,7 @@ void RippleEffect::update(float dt, Vector ** drawGrid, int xDivs, int yDivs)
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time += dt*0.5f;
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float amp = 0.002;
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float amp = 0.002f;
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for (int i = 0; i < (xDivs-1); i++)
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{
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for (int j = 0; j < (yDivs-1); j++)
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10
BBGE/Base.h
10
BBGE/Base.h
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@ -37,9 +37,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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//#pragma warning(disable:4786)
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//#pragma warning(disable:4005)
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#pragma warning(disable:4305)
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//#pragma warning(disable:4305)
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//#pragma warning(disable:4018) // signed/unsigned mismatch
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#pragma warning(disable:4244) // conversion from types with possible loss of data
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@ -88,10 +88,8 @@ enum Direction
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DIR_MAX = 8
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};
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const float SQRT2 = 1.41421356;
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const float PI = 3.14159265;
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const float PI_HALF = 1.57079633;
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const float PI = 3.14159265f;
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const float PI_HALF = 1.57079633f;
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#ifndef HUGE_VALF
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#define HUGE_VALF ((float)1e38)
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@ -208,8 +208,8 @@ void DebugButton::onUpdate(float dt)
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if (highlight->isCoordinateInsideWorld(core->mouse.position) && ((!md) || (md && !core->mouse.buttons.left)))
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{
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highlight->color.interpolateTo(activeColor, 0.1);
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highlight->alpha.interpolateTo(activeAlpha, 0.1);
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highlight->color.interpolateTo(activeColor, 0.1f);
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highlight->alpha.interpolateTo(activeAlpha, 0.1f);
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if (core->mouse.buttons.left && !md)
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md = true;
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@ -232,8 +232,8 @@ void DebugButton::onUpdate(float dt)
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{
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md = false;
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}
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highlight->color.interpolateTo(inactiveColor, 0.1);
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highlight->alpha.interpolateTo(inactiveAlpha, 0.1);
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highlight->color.interpolateTo(inactiveColor, 0.1f);
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highlight->alpha.interpolateTo(inactiveAlpha, 0.1f);
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}
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@ -29,7 +29,7 @@ PostProcessingFX::PostProcessingFX()
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{
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blendType = 0;
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layer = renderLayer = 0;
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intensity = 0.1;
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intensity = 0.1f;
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blurTimes = 12;
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radialBlurColor = Vector(1,1,1);
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for (int i = 0; i < FXT_MAX; i++)
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@ -120,7 +120,7 @@ void PostProcessingFX::render()
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float percentX = pw, percentY = ph;
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float inc = 0.01;
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float inc = 0.01f;
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float spost = 0.0f; // Starting Texture Coordinate Offset
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float alphadec = alpha / blurTimes;
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@ -40,8 +40,8 @@ Joystick::Joystick()
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# endif
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sdl_joy = NULL;
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buttonBitmask = 0;
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deadZone1 = 0.3;
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deadZone2 = 0.3;
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deadZone1 = 0.3f;
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deadZone2 = 0.3f;
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clearRumbleTime= 0;
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numJoyAxes = 0;
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@ -435,7 +435,7 @@ void ParticleEffect::onUpdate(float dt)
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// stop the particle effect, let the particles all die off before we delete ourselves
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void ParticleEffect::killParticleEffect()
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{
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effectLifeCounter = 0.0001;
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effectLifeCounter = 0.0001f;
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die = true;
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//stop();
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}
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@ -60,7 +60,7 @@ void OutlineRect::onRender()
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if (renderCenter)
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{
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glColor3f(0.9, 0.9, 1);
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glColor3f(0.9f, 0.9f, 1);
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glBegin(GL_LINES);
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// lr
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glVertex2f(-w2,0);
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@ -175,21 +175,21 @@ void RoundedRect::show()
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{
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if (alpha.x == 0)
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{
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const float t = 0.1;
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const float t = 0.1f;
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alpha = 0;
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alpha.interpolateTo(1, t);
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scale = Vector(0.5, 0.5);
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scale = Vector(0.5f, 0.5f);
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scale.interpolateTo(Vector(1,1), t);
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}
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}
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void RoundedRect::hide()
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{
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const float t = 0.1;
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const float t = 0.1f;
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alpha = 1.0;
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alpha.interpolateTo(0, t);
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scale = Vector(1, 1);
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scale.interpolateTo(Vector(0.5,0.5), t);
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scale.interpolateTo(Vector(0.5f,0.5f), t);
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}
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@ -232,7 +232,7 @@ void Bone::updateSegment(Bone *b, const Vector &diff)
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}
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b->rotation.interpolateTo(Vector(0,0,angle),0.2);
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b->rotation.interpolateTo(Vector(0,0,angle),0.2f);
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}
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}
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@ -366,11 +366,11 @@ SoundManager::SoundManager(const std::string &defaultDevice)
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if (dspReverb)
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{
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dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.8);
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dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.7);
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dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.11);
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dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.88);
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dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
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dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.8f);
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dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.7f);
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dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.11f);
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dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.88f);
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dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0f);
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dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
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}
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