diff --git a/Aquaria/ScriptInterface.cpp b/Aquaria/ScriptInterface.cpp index acc2e19..8ee0dc9 100644 --- a/Aquaria/ScriptInterface.cpp +++ b/Aquaria/ScriptInterface.cpp @@ -5120,20 +5120,20 @@ luaFunc(entity_warpSegments) if (se) se->warpSegments(); - luaReturnNum(0); + luaReturnNil() } luaFunc(avatar_incrLeaches) { dsq->game->avatar->leaches++; - luaReturnNum(0); + luaReturnNil(); } luaFunc(avatar_decrLeaches) { // Not checking for underflow here because this allows some neat tricks. dsq->game->avatar->leaches--; - luaReturnNum(0); + luaReturnNil(); } luaFunc(entity_rotateToVel) @@ -6300,7 +6300,7 @@ luaFunc(entity_grabTarget) Entity *e = entity(L); if (e) e->attachEntity(e->getTargetEntity(), Vector(lua_tointeger(L, 2), lua_tointeger(L, 3))); - luaReturnNum(0); + luaReturnNil(); } luaFunc(entity_clampToHit) @@ -6336,7 +6336,7 @@ luaFunc(entity_switchSurfaceDirection) { ScriptedEntity *e = scriptedEntity(L); if (!e) - luaReturnNum(0); + luaReturnNil(); int n = -1; if (lua_isnumber(L, 2)) @@ -6558,7 +6558,7 @@ luaFunc(entity_releaseTarget) Entity *e = entity(L); if (e) e->detachEntity(e->getTargetEntity()); - luaReturnNum(0); + luaReturnNil(); } luaFunc(esetv) @@ -6833,7 +6833,7 @@ luaFunc(entity_delete_override) e->setDecayRate(1.0f/time); } } - luaReturnInt(0); + luaReturnNil(); } luaFunc(entity_isRidingOnEntity) @@ -6883,7 +6883,7 @@ luaFunc(entity_setActivation) e->activationRadius = activationRadius; } - luaReturnNum(0); + luaReturnNil(); } luaFunc(entity_setActivationType) @@ -6892,7 +6892,7 @@ luaFunc(entity_setActivationType) if (e) e->activationType = (Entity::ActivationType)lua_tointeger(L, 2); - luaReturnInt(0); + luaReturnNil(); } luaFunc(entity_hasTarget) @@ -7608,7 +7608,7 @@ luaFunc(entity_switchLayer) core->switchRenderObjectLayer(e, toLayer); } - luaReturnNum(0); + luaReturnNil(); } // entity numSegments segmentLength width texture