mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-23 14:35:02 +00:00
Move localisation code to BBGE, and allow textures to be localised.
This commit is contained in:
parent
b22ceb2aa0
commit
7b2fa39428
12 changed files with 174 additions and 153 deletions
|
@ -1209,11 +1209,11 @@ void Continuity::loadSongBank()
|
|||
songSlotNames.clear();
|
||||
songBank.clear();
|
||||
|
||||
loadIntoSongBank(dsq->user.localisePath("data/songs.xml"));
|
||||
loadIntoSongBank(localisePath("data/songs.xml"));
|
||||
|
||||
if (dsq->mod.isActive())
|
||||
{
|
||||
loadIntoSongBank(dsq->user.localisePath(dsq->mod.getPath() + "scripts/songs.xml", dsq->mod.getPath()));
|
||||
loadIntoSongBank(localisePath(dsq->mod.getPath() + "scripts/songs.xml", dsq->mod.getPath()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3244,12 +3244,12 @@ void Continuity::reset()
|
|||
|
||||
loadIngredientDisplayNames("data/ingredientnames.txt");
|
||||
|
||||
std::string fname = dsq->user.localisePath("data/ingredientnames.txt");
|
||||
std::string fname = localisePath("data/ingredientnames.txt");
|
||||
loadIngredientDisplayNames(fname);
|
||||
|
||||
if(dsq->mod.isActive())
|
||||
{
|
||||
fname = dsq->user.localisePath(dsq->mod.getPath() + "ingredientnames.txt", dsq->mod.getPath());
|
||||
fname = localisePath(dsq->mod.getPath() + "ingredientnames.txt", dsq->mod.getPath());
|
||||
loadIngredientDisplayNames(fname);
|
||||
}
|
||||
|
||||
|
@ -3260,13 +3260,13 @@ void Continuity::reset()
|
|||
if(dsq->mod.isActive())
|
||||
{
|
||||
//load mod ingredients
|
||||
fname = dsq->user.localisePath(dsq->mod.getPath() + "ingredients.txt", dsq->mod.getPath());
|
||||
fname = localisePath(dsq->mod.getPath() + "ingredients.txt", dsq->mod.getPath());
|
||||
loadIngredientData(fname);
|
||||
}
|
||||
|
||||
//load ingredients for the main game
|
||||
if(ingredientData.empty() && recipes.empty()) {
|
||||
fname = dsq->user.localisePath("data/ingredients.txt");
|
||||
fname = localisePath("data/ingredients.txt");
|
||||
loadIngredientData(fname);
|
||||
}
|
||||
|
||||
|
|
|
@ -485,7 +485,7 @@ void DSQ::loadFonts()
|
|||
|
||||
destroyFonts();
|
||||
|
||||
std::string file = user.localisePath("data/font-small.glf");
|
||||
std::string file = localisePath("data/font-small.glf");
|
||||
|
||||
font.load(file, 1, false);
|
||||
font.fontTopColor = Vector(0.9,0.9,1);
|
||||
|
@ -513,7 +513,7 @@ void DSQ::loadFonts()
|
|||
goldFont.overrideTexture = core->addTexture("font");
|
||||
|
||||
|
||||
file = user.localisePath("data/font.ttf");
|
||||
file = localisePath("data/font.ttf");
|
||||
|
||||
debugLog("ttf...");
|
||||
arialFontData = (unsigned char *)readFile(file, &arialFontDataSize);
|
||||
|
|
|
@ -7919,29 +7919,29 @@ void Game::toggleHelpScreen(bool on, const std::string &label)
|
|||
|
||||
// These say "Mac" but we use them on Linux, too.
|
||||
#if defined(BBGE_BUILD_UNIX)
|
||||
std::string fname = dsq->user.localisePath("data/help_header_mac.txt");
|
||||
std::string fname = localisePath("data/help_header_mac.txt");
|
||||
appendFileToString(data, fname);
|
||||
#else
|
||||
std::string fname = dsq->user.localisePath("data/help_header.txt");
|
||||
std::string fname = localisePath("data/help_header.txt");
|
||||
appendFileToString(data, fname);
|
||||
#endif
|
||||
if (dsq->continuity.hasSong(SONG_BIND)) {
|
||||
fname = dsq->user.localisePath("data/help_bindsong.txt");
|
||||
fname = localisePath("data/help_bindsong.txt");
|
||||
appendFileToString(data, fname);
|
||||
}
|
||||
if (dsq->continuity.hasSong(SONG_ENERGYFORM)) {
|
||||
fname = dsq->user.localisePath("data/help_energyform.txt");
|
||||
fname = localisePath("data/help_energyform.txt");
|
||||
appendFileToString(data, fname);
|
||||
}
|
||||
fname = dsq->user.localisePath("data/help_start.txt");
|
||||
fname = localisePath("data/help_start.txt");
|
||||
appendFileToString(data, fname);
|
||||
|
||||
// These say "Mac" but we use them on Linux, too.
|
||||
#if defined(BBGE_BUILD_UNIX)
|
||||
fname = dsq->user.localisePath("data/help_end_mac.txt");
|
||||
fname = localisePath("data/help_end_mac.txt");
|
||||
appendFileToString(data, fname);
|
||||
#else
|
||||
fname = dsq->user.localisePath("data/help_end.txt");
|
||||
fname = localisePath("data/help_end.txt");
|
||||
appendFileToString(data, fname);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ void StatsAndAchievements::RunFrame()
|
|||
VFILE *io = NULL;
|
||||
|
||||
// Get generic achievement data...
|
||||
std::string fname = dsq->user.localisePath("data/achievements.txt");
|
||||
std::string fname = localisePath("data/achievements.txt");
|
||||
io = vfopen(fname.c_str(), "r");
|
||||
char line[1024];
|
||||
for (size_t i = 0; i < max_achievements; i++)
|
||||
|
|
|
@ -34,11 +34,11 @@ void StringBank::load()
|
|||
_load(dsq->mod.getPath() + "stringbank.txt");
|
||||
|
||||
// Then, load localized ones. If some entries in these are missing, the default for each is taken.
|
||||
std::string fname = dsq->user.localisePath("data/stringbank.txt");
|
||||
std::string fname = localisePath("data/stringbank.txt");
|
||||
_load(fname);
|
||||
|
||||
if (dsq->mod.isActive()) {
|
||||
fname = dsq->user.localisePath(dsq->mod.getPath() + "stringbank.txt", dsq->mod.getPath());
|
||||
fname = localisePath(dsq->mod.getPath() + "stringbank.txt", dsq->mod.getPath());
|
||||
_load(fname);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ void SubtitlePlayer::go(const std::string &subs)
|
|||
if (dsq->mod.isActive())
|
||||
{
|
||||
f = dsq->mod.getPath() + "audio/" + subs + ".txt";
|
||||
f = dsq->user.localisePath(f, dsq->mod.getPath());
|
||||
f = localisePath(f, dsq->mod.getPath());
|
||||
f = core->adjustFilenameCase(f);
|
||||
if (exists(f))
|
||||
checkAfter = false;
|
||||
|
@ -55,7 +55,7 @@ void SubtitlePlayer::go(const std::string &subs)
|
|||
if (checkAfter)
|
||||
{
|
||||
f = "scripts/vox/" + subs + ".txt";
|
||||
f = dsq->user.localisePath(f);
|
||||
f = localisePath(f);
|
||||
f = core->adjustFilenameCase(f);
|
||||
if (!exists(f))
|
||||
{
|
||||
|
|
|
@ -28,31 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "../ExternalLibs/tinyxml.h"
|
||||
#endif
|
||||
|
||||
#ifdef BBGE_BUILD_WINDOWS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef BBGE_BUILD_UNIX
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef BBGE_BUILD_MACOSX
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <CoreFoundation/CFLocale.h>
|
||||
#include <CoreFoundation/CFString.h>
|
||||
|
||||
// veeery clunky.
|
||||
static std::string _CFToStdString(CFStringRef cs)
|
||||
{
|
||||
char buf[1024];
|
||||
CFStringGetCString(cs, &buf[0], 2048, kCFStringEncodingUTF8);
|
||||
return &buf[0];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void UserSettings::save()
|
||||
{
|
||||
|
@ -560,11 +535,6 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
|
|||
network.masterServer = serv;
|
||||
}
|
||||
|
||||
if (system.locale.empty())
|
||||
getSystemLocale();
|
||||
else
|
||||
debugLog("use user config locale: " + system.locale);
|
||||
|
||||
//clearInputCodeMap();
|
||||
|
||||
if (doApply)
|
||||
|
@ -606,93 +576,18 @@ void UserSettings::apply()
|
|||
|
||||
core->settings.prebufferSounds = audio.prebuffer;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string UserSettings::localisePath(const std::string &path, const std::string &modpath)
|
||||
{
|
||||
if (system.locale.empty())
|
||||
return path;
|
||||
|
||||
const std::string fname = path.substr(modpath.length());
|
||||
|
||||
/* we first try with complete locale name, i.e "locales/en_US/" */
|
||||
std::string localisedPath = modpath + "locales/" + system.locale + "/" + fname;
|
||||
|
||||
if (exists(localisedPath.c_str()))
|
||||
return localisedPath;
|
||||
|
||||
/* ok didn't work, let's retry with only language part of locale name, i.e "locales/en/" */
|
||||
const size_t found = system.locale.find('_');
|
||||
|
||||
/* hmm, seems like we didn't have a full locale name anyway, use original path */
|
||||
if (found == string::npos)
|
||||
return path;
|
||||
|
||||
localisedPath = modpath + "locales/" + system.locale.substr(0,found) + "/" + fname;
|
||||
|
||||
/* hooray we found a file! */
|
||||
if (exists(localisedPath.c_str()))
|
||||
return localisedPath;
|
||||
|
||||
/* seems like we don't have a localized version of the file available, use original path */
|
||||
return path;
|
||||
}
|
||||
|
||||
void UserSettings::getSystemLocale()
|
||||
{
|
||||
system.isSystemLocale = true;
|
||||
|
||||
#ifdef BBGE_BUILD_WINDOWS
|
||||
LCID lcid = GetThreadLocale();
|
||||
|
||||
char buf[100];
|
||||
char ctry[100];
|
||||
|
||||
if (GetLocaleInfo(lcid, LOCALE_SISO639LANGNAME, buf, sizeof buf) != 0)
|
||||
{
|
||||
system.locale = buf;
|
||||
|
||||
if (GetLocaleInfo(lcid, LOCALE_SISO3166CTRYNAME, ctry, sizeof ctry) != 0)
|
||||
{
|
||||
system.locale += "_";
|
||||
system.locale += ctry;
|
||||
}
|
||||
std::string loc = getSystemLocale();
|
||||
debugLog("Using autodetected system locale: " + loc);
|
||||
setUsedLocale(loc);
|
||||
}
|
||||
#elif BBGE_BUILD_MACOSX
|
||||
CFLocaleRef locale = CFLocaleCopyCurrent();
|
||||
CFStringRef buf;
|
||||
|
||||
if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleLanguageCode)) != NULL)
|
||||
{
|
||||
system.locale = _CFToStdString(buf);
|
||||
CFRelease(buf);
|
||||
|
||||
if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleCountryCode)) != NULL)
|
||||
{
|
||||
system.locale += "_";
|
||||
system.locale += _CFToStdString(buf);
|
||||
CFRelease(buf);
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(locale);
|
||||
|
||||
#else
|
||||
const char *lang = (const char *)getenv("LANG");
|
||||
|
||||
if (lang && *lang)
|
||||
{
|
||||
system.locale = lang;
|
||||
|
||||
size_t found = system.locale.find('.');
|
||||
|
||||
if (found != string::npos)
|
||||
system.locale.resize(found);
|
||||
}
|
||||
#endif
|
||||
if (system.locale.empty())
|
||||
debugLog("could not establish system locale");
|
||||
else
|
||||
debugLog("use system locale: " + system.locale);
|
||||
{
|
||||
debugLog("Using user config locale: " + system.locale);
|
||||
setUsedLocale(system.locale);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -182,8 +182,4 @@ public:
|
|||
void load(bool doApply=true, const std::string &overrideFile="");
|
||||
void save();
|
||||
void apply();
|
||||
std::string localisePath(const std::string &path, const std::string &modpath="");
|
||||
|
||||
private:
|
||||
void getSystemLocale();
|
||||
};
|
||||
|
|
|
@ -39,6 +39,7 @@ BUILD_LINUX
|
|||
#include "Flags.h"
|
||||
//#include "Scripting.h"
|
||||
#include "Effects.h"
|
||||
#include "Localization.h"
|
||||
|
||||
#include "DarkLayer.h"
|
||||
|
||||
|
|
120
BBGE/Localization.cpp
Normal file
120
BBGE/Localization.cpp
Normal file
|
@ -0,0 +1,120 @@
|
|||
#include "Localization.h"
|
||||
|
||||
#ifdef BBGE_BUILD_WINDOWS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef BBGE_BUILD_UNIX
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef BBGE_BUILD_MACOSX
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <CoreFoundation/CFLocale.h>
|
||||
#include <CoreFoundation/CFString.h>
|
||||
|
||||
// veeery clunky.
|
||||
static std::string _CFToStdString(CFStringRef cs)
|
||||
{
|
||||
char buf[1024];
|
||||
CFStringGetCString(cs, &buf[0], 2048, kCFStringEncodingUTF8);
|
||||
return &buf[0];
|
||||
}
|
||||
#endif
|
||||
|
||||
static std::string s_locale;
|
||||
|
||||
void setUsedLocale(const std::string& s)
|
||||
{
|
||||
s_locale = s;
|
||||
}
|
||||
|
||||
std::string localisePath(const std::string &path, const std::string &modpath /* = "" */)
|
||||
{
|
||||
if (s_locale.empty())
|
||||
return path;
|
||||
|
||||
const std::string fname = path.substr(modpath.length());
|
||||
|
||||
/* we first try with complete locale name, i.e "locales/en_US/" */
|
||||
std::string localisedPath = modpath + "locales/" + s_locale + "/" + fname;
|
||||
|
||||
if (exists(localisedPath.c_str()))
|
||||
return localisedPath;
|
||||
|
||||
/* ok didn't work, let's retry with only language part of locale name, i.e "locales/en/" */
|
||||
const size_t found = s_locale.find('_');
|
||||
|
||||
/* hmm, seems like we didn't have a full locale name anyway, use original path */
|
||||
if (found == std::string::npos)
|
||||
return path;
|
||||
|
||||
localisedPath = modpath + "locales/" + s_locale.substr(0,found) + "/" + fname;
|
||||
|
||||
/* hooray we found a file! */
|
||||
if (exists(localisedPath.c_str()))
|
||||
return localisedPath;
|
||||
|
||||
/* seems like we don't have a localized version of the file available, use original path */
|
||||
return path;
|
||||
}
|
||||
|
||||
std::string getSystemLocale()
|
||||
{
|
||||
std::string localeStr;
|
||||
|
||||
#ifdef BBGE_BUILD_WINDOWS
|
||||
LCID lcid = GetThreadLocale();
|
||||
|
||||
char buf[100];
|
||||
char ctry[100];
|
||||
|
||||
if (GetLocaleInfo(lcid, LOCALE_SISO639LANGNAME, buf, sizeof buf) != 0)
|
||||
{
|
||||
localeStr = buf;
|
||||
|
||||
if (GetLocaleInfo(lcid, LOCALE_SISO3166CTRYNAME, ctry, sizeof ctry) != 0)
|
||||
{
|
||||
localeStr += "_";
|
||||
localeStr += ctry;
|
||||
}
|
||||
}
|
||||
#elif BBGE_BUILD_MACOSX
|
||||
CFLocaleRef locale = CFLocaleCopyCurrent();
|
||||
CFStringRef buf;
|
||||
|
||||
if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleLanguageCode)) != NULL)
|
||||
{
|
||||
localeStr = _CFToStdString(buf);
|
||||
CFRelease(buf);
|
||||
|
||||
if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleCountryCode)) != NULL)
|
||||
{
|
||||
system.locale += "_";
|
||||
system.locale += _CFToStdString(buf);
|
||||
CFRelease(buf);
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(locale);
|
||||
|
||||
#else
|
||||
const char *lang = (const char *)getenv("LANG");
|
||||
|
||||
if (lang && *lang)
|
||||
{
|
||||
localeStr = lang;
|
||||
|
||||
size_t found = system.locale.find('.');
|
||||
|
||||
if (found != string::npos)
|
||||
localeStr.resize(found);
|
||||
}
|
||||
#endif
|
||||
|
||||
return localeStr;
|
||||
}
|
||||
|
10
BBGE/Localization.h
Normal file
10
BBGE/Localization.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#ifndef LOCALIZATION_H
|
||||
#define LOCALIZATION_H
|
||||
|
||||
#include "Base.h"
|
||||
|
||||
void setUsedLocale(const std::string& s);
|
||||
std::string localisePath(const std::string &path, const std::string &modpath = "");
|
||||
std::string getSystemLocale();
|
||||
|
||||
#endif
|
|
@ -281,9 +281,6 @@ void Texture::load(std::string file)
|
|||
return;
|
||||
}
|
||||
|
||||
stringToLowerUserData(file);
|
||||
file = core->adjustFilenameCase(file);
|
||||
|
||||
loadName = file;
|
||||
repeating = false;
|
||||
|
||||
|
@ -298,26 +295,28 @@ void Texture::load(std::string file)
|
|||
pos = std::string::npos;
|
||||
}
|
||||
|
||||
if (core->debugLogTextures)
|
||||
/*if (core->debugLogTextures)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "pos [" << pos << "], file :" << file;
|
||||
debugLog(os.str());
|
||||
}*/
|
||||
|
||||
bool found = exists(file);
|
||||
|
||||
if(!found && exists(file + ".png"))
|
||||
{
|
||||
found = true;
|
||||
file += ".png";
|
||||
}
|
||||
|
||||
bool found = exists(file);
|
||||
|
||||
if(!found && exists(file + ".png"))
|
||||
{
|
||||
found = true;
|
||||
file += ".png";
|
||||
}
|
||||
|
||||
// .tga/.zga are never used as game graphics anywhere except save slot thumbnails.
|
||||
// if so, their file names are passed exact, not with a missing extension
|
||||
// .tga/.zga are never used as game graphics anywhere except save slot thumbnails.
|
||||
// if so, their file names are passed exact, not with a missing extension
|
||||
|
||||
if (found)
|
||||
{
|
||||
file = localisePath(file);
|
||||
|
||||
/*
|
||||
std::ostringstream os;
|
||||
os << "Loading texture [" << file << "]";
|
||||
|
|
Loading…
Add table
Reference in a new issue