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Revert "Added support for world maps in mods."

This reverts commit b0d9fdc1cc.
This commit is contained in:
fgenesis 2011-09-18 22:32:25 +02:00
parent 2bc86c21ee
commit 7d0c2351ed
9 changed files with 80 additions and 169 deletions

View file

@ -3203,12 +3203,12 @@ void Continuity::reset()
loadTreasureData();
stringBank.load();
stringBank.load("data/stringbank.txt");
gems.clear();
beacons.clear();
worldMap.load();
worldMap.load("data/worldmap.txt");
ingredients.clear();

View file

@ -206,11 +206,10 @@ class StringBank
{
public:
StringBank();
void load();
void load(const std::string &file);
std::string get(int idx);
protected:
void _load(const std::string &file);
typedef std::map<int, std::string> StringMap;
StringMap stringMap;
@ -261,7 +260,6 @@ public:
bool isActive();
bool isDebugMenu();
bool hasWorldMap();
std::string getPath();
std::string getName();
@ -271,7 +269,6 @@ public:
protected:
bool shuttingDown;
bool active;
bool hasMap;
int doRecache;
int debugMenu;
int enqueueModStart;
@ -584,8 +581,8 @@ protected:
struct WorldMap
{
WorldMap();
void load();
void save();
void load(const std::string &file);
void save(const std::string &file);
void hideMap();
void revealMap(const std::string &name);
WorldMapTile *getWorldMapTile(const std::string &name);
@ -598,9 +595,6 @@ struct WorldMap
int gw, gh;
typedef std::vector<WorldMapTile> WorldMapTiles;
WorldMapTiles worldMapTiles;
private:
void _load(const std::string &file);
};
class Path;

View file

@ -6986,10 +6986,8 @@ void Game::applyState()
core->sort();
if (dsq->mod.isActive())
dsq->runScript(dsq->mod.getPath() + "scripts/premap_" + sceneName + ".lua", "init");
else
dsq->runScript("scripts/maps/premap_"+sceneName+".lua", "init");
dsq->runScript("scripts/maps/premap_"+sceneName+".lua", "init");
std::string musicToPlay = this->musicToPlay;
if (!overrideMusic.empty())
@ -7081,10 +7079,7 @@ void Game::applyState()
dsq->subtitlePlayer.show(0.25);
if (verbose) debugLog("loading map init script");
if (dsq->mod.isActive())
dsq->runScript(dsq->mod.getPath() + "scripts/map_" + sceneName + ".lua", "init");
else
dsq->runScript("scripts/maps/map_"+sceneName+".lua", "init");
dsq->runScript("scripts/maps/map_"+sceneName+".lua", "init");
if (!dsq->doScreenTrans && (dsq->overlay->alpha != 0 && !dsq->overlay->alpha.isInterpolating()))
{

View file

@ -102,7 +102,6 @@ protected:
unsigned char *savedTexData;
bool mb;
Vector lastMousePosition; // See FIXME in WorldMapRender.cpp --achurch
void updateEditor();
};
class PathRender : public RenderObject

View file

@ -359,7 +359,7 @@ void MiniMapRender::onUpdate(float dt)
}
}
if (!btn && !radarHide && (!dsq->mod.isActive() || dsq->mod.hasWorldMap()))
if (!btn && !dsq->mod.isActive() && !radarHide)
{
if (dsq->game->worldMapRender->isOn())
{

View file

@ -58,7 +58,6 @@ void Mod::clear()
active = false;
doRecache = 0;
debugMenu = false;
hasMap = false;
}
bool Mod::isDebugMenu()
@ -66,11 +65,6 @@ bool Mod::isDebugMenu()
return debugMenu;
}
bool Mod::hasWorldMap()
{
return hasMap;
}
void Mod::loadModXML(TiXmlDocument *d, std::string modName)
{
d->LoadFile(baseModPath + modName + ".xml");
@ -118,12 +112,6 @@ void Mod::load(const std::string &p)
if (props->Attribute("debugMenu")) {
props->Attribute("debugMenu", &debugMenu);
}
if (props->Attribute("hasWorldMap")) {
int t;
props->Attribute("hasWorldMap", &t);
hasMap = t;
}
}
}

View file

@ -24,18 +24,10 @@ StringBank::StringBank()
{
}
void StringBank::load()
{
stringMap.clear();
_load("data/stringbank.txt");
if (dsq->mod.isActive())
_load(dsq->mod.getPath() + "data/stringbank.txt");
}
void StringBank::_load(const std::string &file)
void StringBank::load(const std::string &file)
{
//debugLog("StringBank::load("+file+")");
stringMap.clear();
std::ifstream in(file.c_str());

View file

@ -1029,61 +1029,59 @@ void WorldMapRender::onUpdate(float dt)
internalOffset += mouseChange / scale.x;
}
if(!editorActive)
{
float scrollSpeed = 2.0f;
float amt = (400*dt)/scale.x;
if (isActing(ACTION_SWIMLEFT))
{
internalOffset += Vector(amt, 0);
}
if (isActing(ACTION_SWIMRIGHT))
{
internalOffset += Vector(-amt, 0);
}
if (isActing(ACTION_SWIMDOWN))
{
if (core->getShiftState())
{
scale.stop();
scale -= Vector(scrollSpeed*dt, scrollSpeed*dt);
}
else
{
internalOffset += Vector(0, -amt);
}
}
if (isActing(ACTION_SWIMUP))
{
if (core->getShiftState())
{
scale.stop();
scale += Vector(scrollSpeed*dt, scrollSpeed*dt);
}
else
{
internalOffset += Vector(0, amt);
}
}
float scrollSpeed = 2.0f;
float amt = (400*dt)/scale.x;
if (isActing(ACTION_SWIMLEFT))
{
internalOffset += Vector(amt, 0);
}
if (isActing(ACTION_SWIMRIGHT))
{
internalOffset += Vector(-amt, 0);
}
if (isActing(ACTION_SWIMDOWN))
{
if (core->getShiftState())
{
scale.stop();
scale -= Vector(scrollSpeed*dt, scrollSpeed*dt);
}
else
{
internalOffset += Vector(0, -amt);
}
}
if (isActing(ACTION_SWIMUP))
{
if (core->getShiftState())
{
scale.stop();
scale += Vector(scrollSpeed*dt, scrollSpeed*dt);
}
else
{
internalOffset += Vector(0, amt);
}
}
if (core->joystickEnabled)
{
if (isActing(ACTION_SECONDARY))
{
if (core->joystick.position.y >= 0.6f)
scale.interpolateTo(scale / 1.2f, 0.1f);
else if (core->joystick.position.y <= -0.6f)
scale.interpolateTo(scale * 1.2f, 0.1f);
}
else
{
// The negative multiplier is deliberate -- it makes the
// map scroll as though the joystick was controlling the
// cursor (which is fixed in the center of the screen).
internalOffset += core->joystick.position * (-400*dt / scale.x);
}
}
}
if (core->joystickEnabled)
{
if (isActing(ACTION_SECONDARY))
{
if (core->joystick.position.y >= 0.6f)
scale.interpolateTo(scale / 1.2f, 0.1f);
else if (core->joystick.position.y <= -0.6f)
scale.interpolateTo(scale * 1.2f, 0.1f);
}
else
{
// The negative multiplier is deliberate -- it makes the
// map scroll as though the joystick was controlling the
// cursor (which is fixed in the center of the screen).
internalOffset += core->joystick.position * (-400*dt / scale.x);
}
}
if (activeTile && activeTile->layer == 1)
{
@ -1138,22 +1136,11 @@ void WorldMapRender::onUpdate(float dt)
if (core->getShiftState())
{
if (core->getCtrlState())
a2 *= 10.0f;
if (core->getKeyState(KEY_UP))
activeTile->scale2 += -a2;
if (core->getKeyState(KEY_DOWN))
activeTile->scale2 += a2;
}
else if (core->getAltState())
{
if (core->getCtrlState())
a2 *= 10.0f;
if (core->getKeyState(KEY_UP))
activeTile->scale += -a2;
if (core->getKeyState(KEY_DOWN))
activeTile->scale += a2;
}
else
{
if (core->getCtrlState())
@ -1172,23 +1159,19 @@ void WorldMapRender::onUpdate(float dt)
if (core->getKeyState(KEY_F2))
{
dsq->continuity.worldMap.save();
dsq->continuity.worldMap.save("data/WorldMap.txt");
}
activeQuad->position = activeTile->gridPos;
activeQuad->scale = Vector(0.25f*activeTile->scale2, 0.25f*activeTile->scale2);
if(activeQuad->texture)
activeQuad->setWidthHeight(activeQuad->texture->width*activeTile->scale, // FG: HACK force resize proper
activeQuad->texture->height*activeTile->scale);
}
updateEditor();
}
}
}
else
{
#ifdef AQUARIA_BUILD_MAPVIS
if (!dsq->isInCutscene() && dsq->game->avatar && activeTile && !dsq->game->sceneEditor.isOn())
if (!dsq->isInCutscene() && dsq->game->avatar && activeTile)
{
const float screenWidth = core->getVirtualWidth() * core->invGlobalScale;
const float screenHeight = core->getVirtualHeight() * core->invGlobalScale;
@ -1248,16 +1231,11 @@ Vector WorldMapRender::getAvatarWorldMapPosition()
Vector WorldMapRender::getWorldToTile(WorldMapTile *tile, Vector position, bool fromCenter, bool tilePos)
{
const float sizew = (float)tile->q->texture->width;
const float halfw = sizew / 2.0f;
const float sizeh = (float)tile->q->texture->height;
const float halfh = sizeh / 2.0f;
Vector p;
p = Vector((position.x/TILE_SIZE) / (sizew*tile->scale), (position.y/TILE_SIZE) / (sizeh*tile->scale));
p.x *= sizew*tile->scale*0.25f*tile->scale2;
p.y *= sizeh*tile->scale*0.25f*tile->scale2;
p = (position/TILE_SIZE) / (256*tile->scale);
p *= 256*tile->scale*0.25f*tile->scale2;
if (fromCenter)
p -= Vector((halfw*tile->scale)*(0.25f*tile->scale2), (halfh*tile->scale)*(0.25f*tile->scale2));
p -= Vector((128*tile->scale)*(0.25f*tile->scale2), (128*tile->scale)*(0.25f*tile->scale2));
if (tilePos)
p += tile->gridPos;
return p;
@ -1320,7 +1298,7 @@ void WorldMapRender::toggle(bool turnON)
if (dsq->game->miniMapRender->isRadarHide()) return;
if (alpha.isInterpolating()) return;
if (dsq->mod.isActive() && !dsq->mod.hasWorldMap()) return;
if (dsq->mod.isActive()) return;
if (dsq->isNested()) return;
@ -1511,18 +1489,6 @@ void WorldMapRender::createGemHint(const std::string &gfx)
}
}
void WorldMapRender::updateEditor()
{
std::ostringstream os;
os << "EDITING... ";
if(activeTile)
{
os << "x=" << activeTile->gridPos.x << "; y=" << activeTile->gridPos.y << std::endl;
os << "scale=" << activeTile->scale << "; scale2=" << activeTile->scale2;
}
areaLabel->setText(os.str());
}
void WorldMapRender::action (int id, int state)
{
if (isOn())
@ -1539,7 +1505,7 @@ void WorldMapRender::action (int id, int state)
if (editorActive)
{
updateEditor();
areaLabel->setText("EDITING...");
}
}
}

View file

@ -240,21 +240,13 @@ WorldMap::WorldMap()
gw=gh=0;
}
void WorldMap::load()
{
if (!dsq->mod.isActive())
_load("data/worldmap.txt");
else
_load(dsq->mod.getPath() + "data/worldmap.txt");
}
void WorldMap::_load(const std::string &file)
void WorldMap::load(const std::string &file)
{
worldMapTiles.clear();
std::string line;
std::ifstream in(file.c_str());
std::ifstream in(file.c_str());
while (std::getline(in, line))
{
@ -267,30 +259,15 @@ void WorldMap::_load(const std::string &file)
}
}
void WorldMap::save()
void WorldMap::save(const std::string &file)
{
std::string fn;
if (dsq->mod.isActive())
fn = dsq->mod.getPath() + "data/worldmap.txt";
else
fn = "data/worldmap.txt";
std::ofstream out(fn.c_str());
if (out)
{
for (int i = 0; i < worldMapTiles.size(); i++)
{
WorldMapTile *t = &worldMapTiles[i];
out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
}
dsq->screenMessage("Saved worldmap data to " + fn);
}
else
{
dsq->screenMessage("Unable to save worldmap to " + fn);
}
std::ofstream out(file.c_str());
for (int i = 0; i < worldMapTiles.size(); i++)
{
WorldMapTile *t = &worldMapTiles[i];
out << t->index << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
}
}
void WorldMap::revealMap(const std::string &name)