mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Revert "Added support for world maps in mods."
This reverts commit b0d9fdc1cc
.
This commit is contained in:
parent
2bc86c21ee
commit
7d0c2351ed
9 changed files with 80 additions and 169 deletions
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@ -3203,12 +3203,12 @@ void Continuity::reset()
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loadTreasureData();
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stringBank.load();
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stringBank.load("data/stringbank.txt");
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gems.clear();
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beacons.clear();
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worldMap.load();
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worldMap.load("data/worldmap.txt");
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ingredients.clear();
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@ -206,11 +206,10 @@ class StringBank
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{
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public:
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StringBank();
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void load();
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void load(const std::string &file);
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std::string get(int idx);
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protected:
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void _load(const std::string &file);
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typedef std::map<int, std::string> StringMap;
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StringMap stringMap;
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@ -261,7 +260,6 @@ public:
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bool isActive();
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bool isDebugMenu();
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bool hasWorldMap();
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std::string getPath();
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std::string getName();
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@ -271,7 +269,6 @@ public:
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protected:
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bool shuttingDown;
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bool active;
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bool hasMap;
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int doRecache;
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int debugMenu;
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int enqueueModStart;
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@ -584,8 +581,8 @@ protected:
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struct WorldMap
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{
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WorldMap();
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void load();
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void save();
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void load(const std::string &file);
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void save(const std::string &file);
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void hideMap();
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void revealMap(const std::string &name);
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WorldMapTile *getWorldMapTile(const std::string &name);
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@ -598,9 +595,6 @@ struct WorldMap
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int gw, gh;
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typedef std::vector<WorldMapTile> WorldMapTiles;
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WorldMapTiles worldMapTiles;
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private:
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void _load(const std::string &file);
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};
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class Path;
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@ -6986,10 +6986,8 @@ void Game::applyState()
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core->sort();
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if (dsq->mod.isActive())
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dsq->runScript(dsq->mod.getPath() + "scripts/premap_" + sceneName + ".lua", "init");
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else
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dsq->runScript("scripts/maps/premap_"+sceneName+".lua", "init");
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dsq->runScript("scripts/maps/premap_"+sceneName+".lua", "init");
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std::string musicToPlay = this->musicToPlay;
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if (!overrideMusic.empty())
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@ -7081,10 +7079,7 @@ void Game::applyState()
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dsq->subtitlePlayer.show(0.25);
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if (verbose) debugLog("loading map init script");
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if (dsq->mod.isActive())
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dsq->runScript(dsq->mod.getPath() + "scripts/map_" + sceneName + ".lua", "init");
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else
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dsq->runScript("scripts/maps/map_"+sceneName+".lua", "init");
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dsq->runScript("scripts/maps/map_"+sceneName+".lua", "init");
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if (!dsq->doScreenTrans && (dsq->overlay->alpha != 0 && !dsq->overlay->alpha.isInterpolating()))
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{
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@ -102,7 +102,6 @@ protected:
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unsigned char *savedTexData;
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bool mb;
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Vector lastMousePosition; // See FIXME in WorldMapRender.cpp --achurch
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void updateEditor();
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};
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class PathRender : public RenderObject
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@ -359,7 +359,7 @@ void MiniMapRender::onUpdate(float dt)
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}
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}
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if (!btn && !radarHide && (!dsq->mod.isActive() || dsq->mod.hasWorldMap()))
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if (!btn && !dsq->mod.isActive() && !radarHide)
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{
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if (dsq->game->worldMapRender->isOn())
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{
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@ -58,7 +58,6 @@ void Mod::clear()
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active = false;
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doRecache = 0;
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debugMenu = false;
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hasMap = false;
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}
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bool Mod::isDebugMenu()
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@ -66,11 +65,6 @@ bool Mod::isDebugMenu()
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return debugMenu;
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}
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bool Mod::hasWorldMap()
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{
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return hasMap;
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}
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void Mod::loadModXML(TiXmlDocument *d, std::string modName)
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{
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d->LoadFile(baseModPath + modName + ".xml");
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@ -118,12 +112,6 @@ void Mod::load(const std::string &p)
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if (props->Attribute("debugMenu")) {
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props->Attribute("debugMenu", &debugMenu);
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}
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if (props->Attribute("hasWorldMap")) {
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int t;
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props->Attribute("hasWorldMap", &t);
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hasMap = t;
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}
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}
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}
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@ -24,18 +24,10 @@ StringBank::StringBank()
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{
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}
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void StringBank::load()
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{
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stringMap.clear();
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_load("data/stringbank.txt");
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if (dsq->mod.isActive())
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_load(dsq->mod.getPath() + "data/stringbank.txt");
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}
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void StringBank::_load(const std::string &file)
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void StringBank::load(const std::string &file)
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{
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//debugLog("StringBank::load("+file+")");
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stringMap.clear();
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std::ifstream in(file.c_str());
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@ -1029,61 +1029,59 @@ void WorldMapRender::onUpdate(float dt)
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internalOffset += mouseChange / scale.x;
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}
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if(!editorActive)
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{
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float scrollSpeed = 2.0f;
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float amt = (400*dt)/scale.x;
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if (isActing(ACTION_SWIMLEFT))
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{
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internalOffset += Vector(amt, 0);
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}
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if (isActing(ACTION_SWIMRIGHT))
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{
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internalOffset += Vector(-amt, 0);
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}
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if (isActing(ACTION_SWIMDOWN))
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{
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if (core->getShiftState())
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{
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scale.stop();
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scale -= Vector(scrollSpeed*dt, scrollSpeed*dt);
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}
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else
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{
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internalOffset += Vector(0, -amt);
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}
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}
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if (isActing(ACTION_SWIMUP))
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{
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if (core->getShiftState())
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{
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scale.stop();
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scale += Vector(scrollSpeed*dt, scrollSpeed*dt);
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}
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else
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{
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internalOffset += Vector(0, amt);
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}
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}
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float scrollSpeed = 2.0f;
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float amt = (400*dt)/scale.x;
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if (isActing(ACTION_SWIMLEFT))
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{
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internalOffset += Vector(amt, 0);
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}
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if (isActing(ACTION_SWIMRIGHT))
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{
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internalOffset += Vector(-amt, 0);
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}
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if (isActing(ACTION_SWIMDOWN))
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{
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if (core->getShiftState())
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{
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scale.stop();
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scale -= Vector(scrollSpeed*dt, scrollSpeed*dt);
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}
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else
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{
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internalOffset += Vector(0, -amt);
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}
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}
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if (isActing(ACTION_SWIMUP))
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{
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if (core->getShiftState())
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{
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scale.stop();
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scale += Vector(scrollSpeed*dt, scrollSpeed*dt);
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}
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else
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{
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internalOffset += Vector(0, amt);
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}
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}
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if (core->joystickEnabled)
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{
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if (isActing(ACTION_SECONDARY))
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{
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if (core->joystick.position.y >= 0.6f)
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scale.interpolateTo(scale / 1.2f, 0.1f);
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else if (core->joystick.position.y <= -0.6f)
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scale.interpolateTo(scale * 1.2f, 0.1f);
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}
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else
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{
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// The negative multiplier is deliberate -- it makes the
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// map scroll as though the joystick was controlling the
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// cursor (which is fixed in the center of the screen).
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internalOffset += core->joystick.position * (-400*dt / scale.x);
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}
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}
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}
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if (core->joystickEnabled)
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{
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if (isActing(ACTION_SECONDARY))
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{
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if (core->joystick.position.y >= 0.6f)
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scale.interpolateTo(scale / 1.2f, 0.1f);
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else if (core->joystick.position.y <= -0.6f)
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scale.interpolateTo(scale * 1.2f, 0.1f);
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}
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else
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{
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// The negative multiplier is deliberate -- it makes the
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// map scroll as though the joystick was controlling the
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// cursor (which is fixed in the center of the screen).
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internalOffset += core->joystick.position * (-400*dt / scale.x);
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}
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}
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if (activeTile && activeTile->layer == 1)
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{
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@ -1138,22 +1136,11 @@ void WorldMapRender::onUpdate(float dt)
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if (core->getShiftState())
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{
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if (core->getCtrlState())
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a2 *= 10.0f;
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if (core->getKeyState(KEY_UP))
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activeTile->scale2 += -a2;
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if (core->getKeyState(KEY_DOWN))
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activeTile->scale2 += a2;
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}
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else if (core->getAltState())
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{
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if (core->getCtrlState())
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a2 *= 10.0f;
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if (core->getKeyState(KEY_UP))
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activeTile->scale += -a2;
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if (core->getKeyState(KEY_DOWN))
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activeTile->scale += a2;
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}
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else
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{
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if (core->getCtrlState())
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@ -1172,23 +1159,19 @@ void WorldMapRender::onUpdate(float dt)
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if (core->getKeyState(KEY_F2))
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{
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dsq->continuity.worldMap.save();
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dsq->continuity.worldMap.save("data/WorldMap.txt");
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}
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activeQuad->position = activeTile->gridPos;
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activeQuad->scale = Vector(0.25f*activeTile->scale2, 0.25f*activeTile->scale2);
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if(activeQuad->texture)
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activeQuad->setWidthHeight(activeQuad->texture->width*activeTile->scale, // FG: HACK force resize proper
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activeQuad->texture->height*activeTile->scale);
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}
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updateEditor();
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}
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}
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}
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else
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{
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#ifdef AQUARIA_BUILD_MAPVIS
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if (!dsq->isInCutscene() && dsq->game->avatar && activeTile && !dsq->game->sceneEditor.isOn())
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if (!dsq->isInCutscene() && dsq->game->avatar && activeTile)
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{
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const float screenWidth = core->getVirtualWidth() * core->invGlobalScale;
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const float screenHeight = core->getVirtualHeight() * core->invGlobalScale;
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@ -1248,16 +1231,11 @@ Vector WorldMapRender::getAvatarWorldMapPosition()
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Vector WorldMapRender::getWorldToTile(WorldMapTile *tile, Vector position, bool fromCenter, bool tilePos)
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{
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const float sizew = (float)tile->q->texture->width;
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const float halfw = sizew / 2.0f;
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const float sizeh = (float)tile->q->texture->height;
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const float halfh = sizeh / 2.0f;
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Vector p;
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p = Vector((position.x/TILE_SIZE) / (sizew*tile->scale), (position.y/TILE_SIZE) / (sizeh*tile->scale));
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p.x *= sizew*tile->scale*0.25f*tile->scale2;
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p.y *= sizeh*tile->scale*0.25f*tile->scale2;
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p = (position/TILE_SIZE) / (256*tile->scale);
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p *= 256*tile->scale*0.25f*tile->scale2;
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if (fromCenter)
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p -= Vector((halfw*tile->scale)*(0.25f*tile->scale2), (halfh*tile->scale)*(0.25f*tile->scale2));
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p -= Vector((128*tile->scale)*(0.25f*tile->scale2), (128*tile->scale)*(0.25f*tile->scale2));
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if (tilePos)
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p += tile->gridPos;
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return p;
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@ -1320,7 +1298,7 @@ void WorldMapRender::toggle(bool turnON)
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if (dsq->game->miniMapRender->isRadarHide()) return;
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if (alpha.isInterpolating()) return;
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if (dsq->mod.isActive() && !dsq->mod.hasWorldMap()) return;
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if (dsq->mod.isActive()) return;
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if (dsq->isNested()) return;
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@ -1511,18 +1489,6 @@ void WorldMapRender::createGemHint(const std::string &gfx)
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}
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}
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void WorldMapRender::updateEditor()
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{
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std::ostringstream os;
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os << "EDITING... ";
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if(activeTile)
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{
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os << "x=" << activeTile->gridPos.x << "; y=" << activeTile->gridPos.y << std::endl;
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os << "scale=" << activeTile->scale << "; scale2=" << activeTile->scale2;
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}
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areaLabel->setText(os.str());
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}
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void WorldMapRender::action (int id, int state)
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{
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if (isOn())
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@ -1539,7 +1505,7 @@ void WorldMapRender::action (int id, int state)
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if (editorActive)
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{
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updateEditor();
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areaLabel->setText("EDITING...");
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}
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}
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}
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@ -240,21 +240,13 @@ WorldMap::WorldMap()
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gw=gh=0;
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}
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void WorldMap::load()
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{
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if (!dsq->mod.isActive())
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_load("data/worldmap.txt");
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else
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_load(dsq->mod.getPath() + "data/worldmap.txt");
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}
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void WorldMap::_load(const std::string &file)
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void WorldMap::load(const std::string &file)
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{
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worldMapTiles.clear();
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std::string line;
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std::ifstream in(file.c_str());
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std::ifstream in(file.c_str());
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while (std::getline(in, line))
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{
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@ -267,30 +259,15 @@ void WorldMap::_load(const std::string &file)
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}
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}
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void WorldMap::save()
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void WorldMap::save(const std::string &file)
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{
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std::string fn;
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if (dsq->mod.isActive())
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fn = dsq->mod.getPath() + "data/worldmap.txt";
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else
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fn = "data/worldmap.txt";
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std::ofstream out(fn.c_str());
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if (out)
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{
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for (int i = 0; i < worldMapTiles.size(); i++)
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{
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WorldMapTile *t = &worldMapTiles[i];
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out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
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}
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dsq->screenMessage("Saved worldmap data to " + fn);
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}
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else
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{
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dsq->screenMessage("Unable to save worldmap to " + fn);
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}
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std::ofstream out(file.c_str());
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for (int i = 0; i < worldMapTiles.size(); i++)
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{
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WorldMapTile *t = &worldMapTiles[i];
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out << t->index << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
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}
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}
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void WorldMap::revealMap(const std::string &name)
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