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dump obs as png, not as tga. also fix upside-down and memleak

This commit is contained in:
fgenesis 2023-04-17 18:55:52 +02:00
parent c11d72f8e0
commit 7e93956e9c

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@ -3064,14 +3064,13 @@ void SceneEditor::dumpObs()
TileVector tv;
unsigned char *data = new unsigned char[MAX_GRID * MAX_GRID * sizeof(unsigned)];
unsigned *ptr = (unsigned*)data;
for(tv.y = MAX_GRID - 1; ; --tv.y)
{
for(tv.y = 0; tv.y < MAX_GRID; ++tv.y)
for(tv.x = 0; tv.x < MAX_GRID; ++tv.x)
*ptr++ = game->isObstructed(tv, OT_MASK_BLACK) ? 0xFF000000 : 0xFFFFFFFF;
if(tv.y == 0)
break;
}
std::string outfn = dsq->getUserDataFolder() + "/griddump-" + game->sceneName + ".tga";
tgaSaveRGBA(outfn.c_str(), MAX_GRID, MAX_GRID, data);
dsq->screenMessage("Saved grid image to " + outfn);
std::string outfn = dsq->getUserDataFolder() + "/griddump-" + game->sceneName + ".png";
if(pngSaveRGBA(outfn.c_str(), MAX_GRID, MAX_GRID, data, 3))
dsq->screenMessage("Saved grid image to " + outfn);
else
dsq->screenMessage("Failed to save grid dump: " + outfn);
delete [] data;
}