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Reject joystick axes for Swim[Up|Down|Left|Right] actions.

This avoids confusion since the axes are always used, analog, and allow nice control.
If the axes were additionally mapped to Sim* actions, the movement would
no longer be analog as soon as the (digital) action state is enabled.
This commit is contained in:
fgenesis 2016-08-04 02:22:05 +02:00
parent 844ee748e6
commit 812dc7dd7f
4 changed files with 30 additions and 10 deletions

View file

@ -484,7 +484,13 @@ AquariaKeyConfig *AquariaKeyConfig::waitingForInput = 0;
AquariaKeyConfig::AquariaKeyConfig(const std::string &actionInputName, InputSetType inputSetType, int inputIdx)
: AquariaGuiElement(), RenderObject(), actionInputName(actionInputName), inputSetType(inputSetType), inputIdx(inputIdx)
: AquariaGuiElement(), RenderObject()
, actionInputName(actionInputName)
, inputSetType(inputSetType)
, inputIdx(inputIdx)
, actionSetIndex(0)
, acceptEsc(false)
, rejectJoyAxis(false)
{
bg = new Quad();
if (inputSetType == INPUTSET_OTHER)
@ -504,10 +510,7 @@ AquariaKeyConfig::AquariaKeyConfig(const std::string &actionInputName, InputSetT
addChild(keyConfigFont, PM_POINTER);
keyDown = false;
acceptEsc = false;
actionSetIndex = 0;
toggleEnterKey(false);
}
@ -862,6 +865,15 @@ void AquariaKeyConfig::onUpdate(float dt)
waitingForInput = 0;
AquariaGuiElement::canDirMoveGlobal = true;
if(rejectJoyAxis && (
(ac >= JOY_AXIS_0_POS && ac < JOY_AXIS_END_POS)
|| (ac >= JOY_AXIS_0_NEG && ac < JOY_AXIS_END_NEG)
))
{
dsq->sound->playSfx("denied");
abort = true;
}
if(!abort)
{
if(clear || *k == ac) // clear key if pressed again
@ -929,6 +941,11 @@ void AquariaKeyConfig::setAcceptEsc(bool a)
acceptEsc = a;
}
void AquariaKeyConfig::setRejectJoyAxis(bool b)
{
rejectJoyAxis = b;
}
AquariaMenuItem::AquariaMenuItem() : Quad(), ActionMapper(), AquariaGuiElement()
{
quad = glow = 0;

View file

@ -176,6 +176,7 @@ public:
void setAcceptEsc(bool a);
void setActionSetIndex(int idx);
void setRejectJoyAxis(bool b);
protected:
void toggleEnterKey(int on);
@ -192,6 +193,7 @@ protected:
Quad *bg;
int actionSetIndex;
bool acceptEsc;
bool rejectJoyAxis;
};
class AquariaComboBox;

View file

@ -1513,7 +1513,7 @@ void InGameMenu::hide(bool effects, bool cancel)
}
void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc)
void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc, bool rejectJoyAxis)
{
TTFText *lb = new TTFText(&dsq->fontArialSmallest);
lb->setText(label);
@ -1545,6 +1545,7 @@ void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label,
j1->position = Vector(x,y);
group->addChild(j1, PM_POINTER);
keyConfigs.push_back(j1);
j1->setRejectJoyAxis(rejectJoyAxis);
x += KEYCONFIG_COL_DISTANCE;
m->setDirMove(DIR_RIGHT, k1);
@ -2097,10 +2098,10 @@ void InGameMenu::create()
addKeyConfigLine(kk, SB(2107), "PrimaryAction", offx, y+=yi);
addKeyConfigLine(kk, SB(2108), "SecondaryAction", offx, y+=yi);
addKeyConfigLine(kk, SB(2109), "SwimUp", offx, y+=yi);
addKeyConfigLine(kk, SB(2110), "SwimDown", offx, y+=yi);
addKeyConfigLine(kk, SB(2111), "SwimLeft", offx, y+=yi);
addKeyConfigLine(kk, SB(2112), "SwimRight", offx, y+=yi);
addKeyConfigLine(kk, SB(2109), "SwimUp", offx, y+=yi, false, true);
addKeyConfigLine(kk, SB(2110), "SwimDown", offx, y+=yi, false, true);
addKeyConfigLine(kk, SB(2111), "SwimLeft", offx, y+=yi, false, true);
addKeyConfigLine(kk, SB(2112), "SwimRight", offx, y+=yi, false, true);
addKeyConfigLine(kk, SB(2113), "Roll", offx, y+=yi);
addKeyConfigLine(kk, SB(2114), "Revert", offx, y+=yi);
addKeyConfigLine(kk, SB(2115), "WorldMap", offx, y+=yi);

View file

@ -194,7 +194,7 @@ private:
void onKeyConfig();
void addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc = false);
void addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc = false, bool rejectJoyAxis = false);
AquariaKeyConfig *addAxesConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int offx, int y);