diff --git a/BBGE/RenderObject.cpp b/BBGE/RenderObject.cpp index 5ceb0ac..0d5b3ce 100644 --- a/BBGE/RenderObject.cpp +++ b/BBGE/RenderObject.cpp @@ -504,7 +504,7 @@ void RenderObject::renderCall(const RenderState& rs, const Vector& renderAt, flo glTranslatef(pos.x, pos.y, pos.z); } - // FIXME: this is the reason why tiles on parallax layers rotate in the wrong direction! + // FIXME: this is the reason why flipped tiles on parallax layers rotate in the wrong direction! // Unfortunately the maps were built with this in mind, so before this can be taken out // and replaced with the correct version (below), the rotation needs to be fixed up somehow. // Not sure yet how to do this. Fix maps on load?