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Implement multi-pass postprocessing shader.

This allows attaching multiple shader programs, processing the entire
screen as texture. Chaining shaders works, each shader will use
the output of the previous shader as input.
This commit is contained in:
fgenesis 2013-06-15 02:38:49 +02:00
commit 836de14093
3 changed files with 96 additions and 73 deletions

View file

@ -91,6 +91,7 @@ public:
void renderGridPoints();
void loadShaders();
void deleteShaders();
void unloadDevice();
void reloadDevice();