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hopefully fix build on gcc6, tiny cleanup

... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
This commit is contained in:
fgenesis 2016-06-20 01:56:27 +02:00
commit 84366ad533
3 changed files with 4 additions and 45 deletions

View file

@ -21,42 +21,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SOUNDMANAGER_H
#define SOUNDMANAGER_H
#include <stdlib.h>
#include <string>
#include <list>
#include <queue>
#include <set>
#include "Vector.h"
// if using SDL_MIXER
//const int BBGE_AUDIO_NOCHANNEL = -1;
#define BBGE_BUILD_FMODEX
//#define BBGE_BUILD_BASS20
//#define BBGE_BUILD_SDLMIXER
//#define BBGE_BUILD_IRRKLANG
//#define BBGE_BUILD_OPENALOGG
#ifdef BBGE_BUILD_OPENALOGG
const int BBGE_AUDIO_NOCHANNEL = -1;
#elif defined(BBGE_BUILD_FMODEX)
const int BBGE_AUDIO_NOCHANNEL = 0;
#endif
#define BBGE_AUDIO_NOCHANNEL NULL
const int BBGE_AUDIO_LOOPINFINITE = -1;
const int BBGE_AUDIO_LOOPNONE = 0;
namespace SoundCore
{
#if defined(BBGE_BUILD_OPENALOGG)
//struct Buffer;
#elif defined(BBGE_BUILD_FMODEX)
typedef void *Buffer;
#endif
}
enum SoundEffectType
@ -105,7 +87,7 @@ enum SoundLoadType
struct PlaySfx
{
PlaySfx() : priority(0.5), handle(0), vol(1), fade(SFT_NONE),
time(0), freq(1), loops(0), channel(BBGE_AUDIO_NOCHANNEL),
time(0), freq(1), loops(0),
maxdist(0), x(0), y(0), relative(true), positional(false) {}
std::string name;
@ -114,7 +96,6 @@ struct PlaySfx
float time;
float freq;
int loops;
int channel;
float priority;
float maxdist; // distance gain attenuation. if 0: use default value, -1: don't attenuate at all
SoundFadeType fade;