From 844ee748e6a4dae0da5137b0f7ca5972d2df5ba2 Mon Sep 17 00:00:00 2001 From: fgenesis Date: Thu, 4 Aug 2016 01:56:19 +0200 Subject: [PATCH] Make InGameMenu catch some more actions. Not sure if this is really necessary, but can't hurt --- Aquaria/InGameMenu.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/Aquaria/InGameMenu.cpp b/Aquaria/InGameMenu.cpp index 7d1e866..58db153 100644 --- a/Aquaria/InGameMenu.cpp +++ b/Aquaria/InGameMenu.cpp @@ -915,9 +915,12 @@ void InGameMenu::bindInput() const ActionSet& as = dsq->user.control.actionSets[i]; int sourceID = (int)i; - as.importAction(this, "Escape", ACTION_ESC, sourceID); + as.importAction(this, "PrimaryAction", ACTION_PRIMARY, sourceID); + as.importAction(this, "SecondaryAction", ACTION_SECONDARY, sourceID); + as.importAction(this, "Escape", ACTION_ESC, sourceID); as.importAction(this, "WorldMap", ACTION_TOGGLEWORLDMAP, sourceID); + as.importAction(this, "ToggleHelp", ACTION_TOGGLEHELPSCREEN, sourceID); as.importAction(this, "PrevPage", ACTION_PREVPAGE, sourceID); as.importAction(this, "NextPage", ACTION_NEXTPAGE, sourceID); @@ -925,6 +928,12 @@ void InGameMenu::bindInput() as.importAction(this, "FoodLeft", ACTION_FOODLEFT, sourceID); as.importAction(this, "FoodRight", ACTION_FOODRIGHT, sourceID); as.importAction(this, "FoodDrop", ACTION_FOODDROP, sourceID); + + as.importAction(this, "MenuUp", ACTION_MENUUP, sourceID); + as.importAction(this, "MenuDown", ACTION_MENUDOWN, sourceID); + as.importAction(this, "MenuLeft", ACTION_MENULEFT, sourceID); + as.importAction(this, "MenuRight", ACTION_MENURIGHT, sourceID); + } }