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Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
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141 changed files with 2993 additions and 3708 deletions
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BBGE/GLLoad.h
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BBGE/GLLoad.h
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#ifndef BBGE_GLLOAD_H
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#define BBGE_GLLOAD_H
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bool lookup_all_glsyms();
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void unload_all_glsyms();
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extern unsigned g_dbg_numRenderCalls;
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#endif
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