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Major include refactor; changes to pretty much everything

This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
This commit is contained in:
fgenesis 2016-07-09 04:18:40 +02:00
parent d1778a97b8
commit 8472718fb7
141 changed files with 2993 additions and 3708 deletions

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@ -190,6 +190,10 @@
RelativePath="..\..\Aquaria\AnimationEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AnimationEditor.h"
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</File>
<File
RelativePath="..\..\Aquaria\AquariaComboBox.cpp"
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@ -230,6 +234,10 @@
RelativePath="..\..\Aquaria\Beam.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Beam.h"
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</File>
<File
RelativePath="..\..\Aquaria\BitBlotLogo.cpp"
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@ -246,6 +254,10 @@
RelativePath="..\..\Aquaria\Continuity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Continuity.h"
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</File>
<File
RelativePath="..\..\Aquaria\Credits.cpp"
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@ -254,6 +266,10 @@
RelativePath="..\..\Aquaria\CurrentRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Damage.h"
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</File>
<File
RelativePath="..\..\Aquaria\Demo.cpp"
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@ -302,14 +318,30 @@
RelativePath="..\..\Aquaria\Game.h"
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</File>
<File
RelativePath="..\..\Aquaria\GameEnums.h"
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</File>
<File
RelativePath="..\..\Aquaria\GameplayVariables.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\GameStructs.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GameStructs.h"
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</File>
<File
RelativePath="..\..\Aquaria\GasCloud.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\GasCloud.h"
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</File>
<File
RelativePath="..\..\Aquaria\GridRender.cpp"
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@ -338,10 +370,18 @@
RelativePath="..\..\Aquaria\Ingredient.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\Ingredient.h"
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</File>
<File
RelativePath="..\..\Aquaria\Intro.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\Intro.h"
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</File>
<File
RelativePath="..\..\Aquaria\Main.cpp"
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@ -350,6 +390,10 @@
RelativePath="..\..\Aquaria\ManaBall.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ManaBall.h"
>
</File>
<File
RelativePath="..\..\Aquaria\MiniMapRender.cpp"
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@ -358,6 +402,10 @@
RelativePath="..\..\Aquaria\Mod.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Mod.h"
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</File>
<File
RelativePath="..\..\Aquaria\ModDownloader.cpp"
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@ -466,6 +514,10 @@
RelativePath="..\..\Aquaria\Spore.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\Spore.h"
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</File>
<File
RelativePath="..\..\Aquaria\States.cpp"
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@ -494,10 +546,18 @@
RelativePath="..\..\Aquaria\StringBank.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\StringBank.h"
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</File>
<File
RelativePath="..\..\Aquaria\SubtitlePlayer.cpp"
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</File>
<File
RelativePath="..\..\Aquaria\SubtitlePlayer.h"
>
</File>
<File
RelativePath="..\..\Aquaria\TileVector.h"
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@ -534,6 +594,10 @@
RelativePath="..\..\Aquaria\Web.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMap.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMapRender.cpp"
>

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@ -288,6 +288,14 @@
RelativePath="..\..\BBGE\GameKeys.h"
>
</File>
<File
RelativePath="..\..\BBGE\GLLoad.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\GLLoad.h"
>
</File>
<File
RelativePath="..\..\BBGE\Gradient.cpp"
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@ -320,10 +328,6 @@
RelativePath="..\..\BBGE\Localization.h"
>
</File>
<File
RelativePath="..\..\BBGE\Math.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\MathFunctions.h"
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@ -348,6 +352,14 @@
RelativePath="..\..\BBGE\OpenGLStubs.h"
>
</File>
<File
RelativePath="..\..\BBGE\OSFunctions.cpp"
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</File>
<File
RelativePath="..\..\BBGE\OSFunctions.h"
>
</File>
<File
RelativePath="..\..\BBGE\ParticleEffect.cpp"
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@ -384,6 +396,14 @@
RelativePath="..\..\BBGE\QuadTrail.h"
>
</File>
<File
RelativePath="..\..\BBGE\ReadXML.cpp"
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</File>
<File
RelativePath="..\..\BBGE\ReadXML.h"
>
</File>
<File
RelativePath="..\..\BBGE\Rect.h"
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@ -392,6 +412,14 @@
RelativePath="..\..\BBGE\Refcounted.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderBase.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RenderBase.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject.cpp"
>