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Fix wrongly adding shield song when loading a savegame. Also add obj_getTexture() function.

This commit is contained in:
fgenesis 2012-07-10 22:50:31 +02:00
parent 37654f4c8c
commit 84c49e5ce0
3 changed files with 11 additions and 1 deletions

View file

@ -2543,6 +2543,7 @@ void Continuity::loadFile(int slot)
{
dsq->user.save();
this->reset();
knowsSong.clear(); // Adds shield song by default, which interferes with mods that don't start with it
TiXmlDocument doc;
loadFileData(slot, doc);

View file

@ -988,6 +988,14 @@ luaFunc(obj_setTexture)
luaReturnNil();
}
luaFunc(obj_getTexture)
{
RenderObject *r = robj(L);
if (r && r->texture)
luaReturnStr(r->texture->name.c_str());
luaReturnStr("");
}
luaFunc(obj_delete)
{
RenderObject *r = robj(L);
@ -1490,6 +1498,7 @@ luaFunc(quad_setHeight)
RO_FUNC(getter, prefix, internalOffset ) \
RO_FUNC(getter, prefix, getInternalOffset) \
RO_FUNC(getter, prefix, getPosition ) \
RO_FUNC(getter, prefix, getTexture ) \
RO_FUNC(getter, prefix, x ) \
RO_FUNC(getter, prefix, y ) \
RO_FUNC(getter, prefix, setBlendType ) \

View file

@ -89,7 +89,7 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
return false;
//Read character array
for (int i = 0; i < num_chars; i++)
for (unsigned int i = 0; i < num_chars; i++)
{
bb >> header.chars[i].dx;
bb >> header.chars[i].dy;