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Fix wrongly adding shield song when loading a savegame. Also add obj_getTexture() function.
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3 changed files with 11 additions and 1 deletions
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@ -89,7 +89,7 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
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return false;
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//Read character array
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for (int i = 0; i < num_chars; i++)
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for (unsigned int i = 0; i < num_chars; i++)
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{
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bb >> header.chars[i].dx;
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bb >> header.chars[i].dy;
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