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Fix wrongly adding shield song when loading a savegame. Also add obj_getTexture() function.
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parent
37654f4c8c
commit
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3 changed files with 11 additions and 1 deletions
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@ -2543,6 +2543,7 @@ void Continuity::loadFile(int slot)
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{
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{
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dsq->user.save();
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dsq->user.save();
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this->reset();
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this->reset();
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knowsSong.clear(); // Adds shield song by default, which interferes with mods that don't start with it
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TiXmlDocument doc;
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TiXmlDocument doc;
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loadFileData(slot, doc);
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loadFileData(slot, doc);
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@ -988,6 +988,14 @@ luaFunc(obj_setTexture)
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luaReturnNil();
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luaReturnNil();
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}
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}
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luaFunc(obj_getTexture)
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{
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RenderObject *r = robj(L);
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if (r && r->texture)
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luaReturnStr(r->texture->name.c_str());
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luaReturnStr("");
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}
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luaFunc(obj_delete)
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luaFunc(obj_delete)
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{
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{
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RenderObject *r = robj(L);
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RenderObject *r = robj(L);
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@ -1490,6 +1498,7 @@ luaFunc(quad_setHeight)
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RO_FUNC(getter, prefix, internalOffset ) \
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RO_FUNC(getter, prefix, internalOffset ) \
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RO_FUNC(getter, prefix, getInternalOffset) \
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RO_FUNC(getter, prefix, getInternalOffset) \
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RO_FUNC(getter, prefix, getPosition ) \
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RO_FUNC(getter, prefix, getPosition ) \
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RO_FUNC(getter, prefix, getTexture ) \
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RO_FUNC(getter, prefix, x ) \
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RO_FUNC(getter, prefix, x ) \
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RO_FUNC(getter, prefix, y ) \
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RO_FUNC(getter, prefix, y ) \
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RO_FUNC(getter, prefix, setBlendType ) \
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RO_FUNC(getter, prefix, setBlendType ) \
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@ -89,7 +89,7 @@ bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
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return false;
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return false;
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//Read character array
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//Read character array
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for (int i = 0; i < num_chars; i++)
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for (unsigned int i = 0; i < num_chars; i++)
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{
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{
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bb >> header.chars[i].dx;
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bb >> header.chars[i].dx;
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bb >> header.chars[i].dy;
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bb >> header.chars[i].dy;
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