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Add riding related Lua functions:
- entity_getRidingPosition() - entity_getRidingRotation() - entity_getRidingFlip()
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1 changed files with 25 additions and 0 deletions
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@ -2435,6 +2435,28 @@ luaFunc(entity_setRidingData)
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luaReturnNil();
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luaReturnNil();
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}
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}
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luaFunc(entity_getRidingPosition)
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{
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Entity *e = entity(L);
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Vector v;
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if (e)
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v = e->getRidingPosition();
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luaReturnVec2(v.x, v.y);
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}
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luaFunc(entity_getRidingRotation)
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{
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Entity *e = entity(L);
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luaReturnNum(e ? e->getRidingRotation() : 0.0f);
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}
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luaFunc(entity_getRidingFlip)
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{
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Entity *e = entity(L);
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luaReturnBool(e && e->getRidingFlip());
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}
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luaFunc(entity_setBoneLock)
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luaFunc(entity_setBoneLock)
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{
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{
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Entity *e = entity(L);
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Entity *e = entity(L);
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@ -8561,6 +8583,9 @@ static const struct {
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luaRegister(entity_setRidingPosition),
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luaRegister(entity_setRidingPosition),
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luaRegister(entity_setRidingData),
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luaRegister(entity_setRidingData),
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luaRegister(entity_getRidingPosition),
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luaRegister(entity_getRidingRotation),
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luaRegister(entity_getRidingFlip),
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luaRegister(entity_setBoneLock),
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luaRegister(entity_setBoneLock),
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luaRegister(entity_setIngredient),
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luaRegister(entity_setIngredient),
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luaRegister(entity_setDeathScene),
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luaRegister(entity_setDeathScene),
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